Hope this helps
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CS2D Maps/Editor Custom Maps and StuffHope this helps
my new cm_unit50 map edited with sprites
and should i add flamethrower and laser
edited 2×, last 16.09.06 04:15:24 am
Ameer925 has written
how?
my new cm_unit50 map edited with sprites
and should i add flamethrower and laser
my new cm_unit50 map edited with sprites
and should i add flamethrower and laser
use gimb dude
edited 1×, last 23.09.06 06:38:44 am
Ameer925 has written
i made a new version of my old map thats better it wil be realeased soon
may i download
click on UNIT-50 clan map to get it
edited 2×, last 23.09.06 04:42:00 pm
edited 2×, last 03.10.06 10:35:24 pm
Ameer925 has written
Here is my map cm_unit50 (V.2) https://ssl.rapidshare.de/cgi-bin/collectorszone.cgi?savedfiles=1&forbiddenfiles=0&dupes=0
DUDE...thats not the link to your map but the link to YOUR ACCOUNT !!!
before you start the map you will see it write no waypoints avaible but it avaible there are bots on the map thrust me
edited 3×, last 01.10.06 12:03:55 pm
1. Bridge Crossing (Remake of an america's army map. Tests teleport.)
2. Bunker (A test map. Tests item making.)
3. Sewage (A test map. Tests block making non-explosive.)
4. Oilhouse (Tests explosive blocks. Uses non-explosive blocks and teleport.)
5. Dust3 (Dust 2 revised)
In the order I made them.
Enjoy
Tell me if it works out.
BTW, is there a reason why bots don't work with teleport?
http://rapidshare.de/files/35164418/Giasumaru_s_Maps.rar.html
I hope the de_dust2 revised is ok, I spend soo much time looking on at my cs to map it out.
edited 3×, last 02.10.06 03:07:46 am
My favorite of your maps is de_dust3. It is a good remake of de_dust2. De_bridgecrossing is just way to big. De_oilhouse is okay, but it is too big, has too many explosives, and the tiles aren't very good. Dm_sewage has a nice idea and is okay, but the tiles aren't the best. Dm_bunker is just way too large. Overall, I really like your version of de_dust2, but your other maps aren't as good.
As far as teleporters go, Bots will always have trouble with teleports, but there are ways to eliminate teleporting problems. If you need help waypointing the teleports, refer to another thread (use the search tool to find the exact one).
de_dust3 was my latest map... I try to make the bot paths not coincide with the teleport spots, but some still manage to way into the damn teleports all the same. I figure I want to remake all the regular cs maps, but with a false height, a la dust_3 style. (Funny I was on CS and MSpaint mapping out the place the best I could...)
Bridgecrossing was really a fan map, I played America's Army before I played CS, and my favorite map was Bridge Crossing... Needless to say, it was a big map...
I guess I'm going to have to have a different approach with Stargate CS2D... If I make it as one map, It will be like... really really really big. Like twice as big as BridgeCrossing... But with like 13 levels... Cause it's a building complex... Not even done with my floor mapping...
Anyone figure the second bombsite for oilhouse? Don't cheat.
Damn rapidshare sucks, I can't even download my maps into my dorm room computer...(Last post was at my house.)
Damn I just had an idea of how to make the most pro looking map ever. I'm going to remake de_dust now.
edited 1×, last 03.10.06 08:25:38 am
MAP= http://rapidshare.de/files/35451143/cm_unit50_JW.map
SKIN= http://rapidshare.de/files/35392636/players.bmp please download
********SORRY BUT THE FIE THAT WAS HERE WAS A COPY HERE IS THE MAP WITH WAYPOINTS*******
DOWNLOAD FROM THE NEW LINK PLEASE
edited 2×, last 04.10.06 01:58:31 pm
http://www.fpsbanana.com/maps/16455
NOTE: IF YOU DOWNLOAD THIS FILE BEFORE 7:52 PM OF WEDNESDAY OF OCTOBER 4 , 2006, THEN THERE WAS AN ERROR WITH ONE OF THE TELE-POINTS ON THE MAP. THIS AND THE BOT WAYPOINTS WAS UPDATED.
two days of work...
edited 1×, last 05.10.06 02:15:18 am
edited 1×, last 06.10.06 03:11:39 am