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CS2D General Ideas for Counter-Strike 2D 0.1.2.1Joke. I want to know reason why CS2D is so much laggy when player amount is bigger than 32. There are many games with players' number a bit higher than this magic 32...
Try changing your settings.
There really shouldn't be any player limit amount change unless CS2D has a total of 500,000 registered players.
Because when I see how many players are playing online, which is a total averaged amount 0f 1376. I kept track this week odf how many players were online.
That would make no point of have the limit any higher than 32.
You act as if you have the worlds most popular server, that everyone wants to join.
Sparty has written
nothing will happen unless you have a shitty vps, there shouldn't even be a player limit in cs2d.(its not like any servers will ever reach a player limit of 32 anyway, lol)
You should also note some technical things. The traffic and the required bandwidth for the server increases (nearly) exponentially with each player (~ traffic^playercount). 64 wouldn't just double the traffic of 32. It would be muuuuch more than that.
It's better to keep the limit as it is. A higher limit is not required at all and makes not much sense. I assume that a lot of kids would open 64 slot servers which still wouldn't even reach the 32 player mark. It wouldn't change anything.
(Tab happytown, IRON town, GP happytown, C-4)
sorry my english is wery bad.
4729 has written
can you change map block from 32*32 to 1*1 pixel?
sorry my english is wery bad.
sorry my english is wery bad.
wtf?
1 of 1 pixel?
Read!
If 1 you can use bind.
If 0 you can not use bind.
sv_bind 0/1