640x480 makes me feel like playing in a cellphone.
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CS2D General Ideas for Counter-Strike 2D 0.1.2.1640x480 makes me feel like playing in a cellphone.
ParaBolt has written
@Joaopcvcastro : I think CS2D has a resolution mode :o. Open Launcher.exe.
Yes, but that doesn't change the resolution. Just stretches it out.
i wait when ALL bugs will be fixed
(red colors)dasar (blue colors)uuu
im inspirated by PointBlank, because PB is written with LUA too
MikuAuahDark has written
multiple colors, for example:
(red colors)dasar (blue colors)uuu
im inspirated by PointBlank, because PB is written with LUA too
(red colors)dasar (blue colors)uuu
im inspirated by PointBlank, because PB is written with LUA too
What in the world are those letters or words are supposed to mean?
Admin/mod comment
Can be done with Lua (to some degree). Also, useless. Mechanolith has written
increase maximum resolution to 800x600...
640x480 makes me feel like playing in a cellphone.
640x480 makes me feel like playing in a cellphone.
i think 1280x1024 its better!:)
edited 2×, last 05.03.12 06:32:54 pm
Mechanolith has written
increase maximum resolution to 800x600...
640x480 makes me feel like playing in a cellphone.
640x480 makes me feel like playing in a cellphone.
Bigger resolution would be unfair to players with a small screen. Of course these are the losers, but yeah..
This entity basically makes an object (whether its a wall or obstacle) pushable. This can be used to trigger certain things (i.e trigger_move) and can be utilized in a variety of ways. It's a self-explanatory entity.
Stackable entities.
Entities can be stacked on top of each other. For instance, this can be used to stack a variety of 'trigger_use' which furthermore can stimulate the effect of a NPC (sprite-based) talking or can generate a series of events.
Map levels/height.
The name explains what the idea is. Basically have levels either default or creatable by the editor so certain entities/triggers/items..etc can only appear on a specific level.
i.e
Level 1: Background
Level 2: Floor
Level 3: First Story
Level 4: Roof
The viewing of each 'floor' can be changed in spectator, it adds a better degree of depth and visualisation.
Better use for nightvision.
In CS2D 0104 nightvision had some sort of a use as it presented a coloured 'glow' around players (red for terrorist, blue for counter-terrorist). I suggest this concept be brought back as currently the only use for nightvision is on maps with sprite entities which isn't enough.
Better use for pointer slots.
Once again, in CS2D 0104 the pointer was able to change colour in terms of what player it was facing.
i.e
Green: Default
Yellow: Team-mate
Red: Enemy
Currently, the slots aren't worth anything and are a waste of space.
Phenixtri has written
@ itsoxymoron: again its can be done with lua ... should have been done before but script writers are few and far between also less than willing half the time too >>
I want to see that Lua.
And People can Leave Also Players can Talk ONLINE!
For the Map,Players need to vote what map do they want Next. The Map with 5 or more is played
Sparty has written
When the game/Round finish, Comes up with a Menu Asking for Players/wo/w USGN What Map do you want Next?
And People can Leave Also Players can Talk ONLINE!
For the Map,Players need to vote what map do they want Next. The Map with 5 or more is played
And People can Leave Also Players can Talk ONLINE!
For the Map,Players need to vote what map do they want Next. The Map with 5 or more is played
The map thing can be done with Lua. I'm not sure I understand entirely what the ONLINE talking is all about.