Also alot of the new features in CS2D for example are original user ideas DC does listen you just have to make a solid and logical argument for your idea to have it stand apart from the "add mor weaponz plz " and other such retarded spam.
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CS2D General Ideas for Counter-Strike 2D 0.1.2.1Also alot of the new features in CS2D for example are original user ideas DC does listen you just have to make a solid and logical argument for your idea to have it stand apart from the "add mor weaponz plz " and other such retarded spam.
Movement of NPCs need to be more steady instead of walking from block to block. So it needs to walk like a bot.
Vortigaunt attacks are 100% accurate and the only way to save yourself is to hide behind cover.
Headcrabs and Snarks can be an imaginative fast zombie just by changing their health so their harder to get killed... or you can change the skins to a fast zombie anyway. Still the same.
I think there's still issues with NPCs freezing sometimes or turn invisible in some servers.
I totally agree with this.
The npcs do need alot of improvement.
Many people are using now bots instead of npcs.
And since bots are filling the player slots its not very handy...
I tought the npc improvement/bug fixing would be done in this update..
Well thats another year or two to pass.
So i hope DC would change his mind and add this in the next version of cs2d.
Thanks.
Yates has written
I think the turrets are too accurate/fast. I think you should reduce on or the other, but this is just my opinion of them. Reactions to this are welcome so DC can see if this really is a problem or not.
Thanks.
Thanks.
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Accuaracy nerfing
More skin for zombies ,4
Upgrade NPC AI to a Bot one if possible
1. Make NPC's controllable by lua just as bots are. With the ai_ commands.
2. Make the dynamic lighting system's limits be based on area rather than dimensions. I.E. It doesn't work on 100x100 but it works on 50x101.(if you can )
Sort of, 3.
This CAN be done with LUA(I think), but I think it should be available as a server/map option. Whether the flag has to be there when you cap it.
Also a flagreturn hook, and a return flag command. So that we can do things like having a flag that rather than being returned by touching it, has a 5 second timer and then is returned, etc.
doroemon has written
My idea is make lua can block "attack" Function....
that means the client will need to check with the server constantly if they are allowed to attack...
a better method would be to be able to stop the client to shoot
ex.
console command: attackstate <id> <0/1>
once disabled the player cannot fire their weapon
todash01 has written
Point system v0.4.2 (7) Levels and Exp (20) <-- for example mod level and xp
My idea is that if you want to play online, you need an USGN account that has at least been used for a week, first. But the player can still play with bots offline, if they try to make an online game, the server won't show up in the serverlist. If the player has an USGN account that has been used for at least one week, they can host an online server and join with other online servers.
One more thing...the NPCs are getting covered by dropped items.
Obviously Exactly Myself has written
My idea is that if you want to play online, you need an USGN account that has at least been used for a week, first.
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addhook("join","_join") function _join(id) 	if player(id,"usgn")>70000 then 		parse("kick "..id.." \"USGN too recent!\"") 	end end
Run it the code on your own server. I've seen noobs with USIDs as well, it makes no difference.
If you don't like noobs, host your own servers and boot them off.
1)Option where I can change new zombie style (Those zombies with headcrabs) to classic zombie style (Those zombies from old versions)
Apache uwu has written
Run it the code on your own server. I've seen noobs with USIDs as well, it makes no difference.
Obviously Exactly Myself has written
My idea is that if you want to play online, you need an USGN account that has at least been used for a week, first.
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addhook("join","_join") function _join(id) 	if player(id,"usgn")>70000 then 		parse("kick "..id.." \"USGN too recent!\"") 	end end
Run it the code on your own server. I've seen noobs with USIDs as well, it makes no difference.
I'll can't play in your server
USGN=87248 kkkk