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CS2D General Ideas for Counter-Strike 2D 0.1.2.1 Quote
viele Giraffen essen und erbrechen Verlierer, die viele Ärsche hat dann Wasser ertrinken auf der Flasche.
This should say that I think there should be a Revolver and Dual Elites and improved shotgun reloading.
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setopacity <player id> <opacity (0-100%)>
uaiek has written
This idea should be useful for scripters. They can change player's opacity by Lua or parsed by the server admin like:
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setopacity <player id> <opacity (0-100%)>
That's true. Then, Stealth Armor will become almost useless.
maPmaKer has written
That's true. Then, Stealth Armor will become almost useless.
uaiek has written
This idea should be useful for scripters. They can change player's opacity by Lua or parsed by the server admin like:
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setopacity <player id> <opacity (0-100%)>
That's true. Then, Stealth Armor will become almost useless.
no one is using it anyway
A command to emulate others as if they were typing in the console, however this only emulates the server side, it won't do anything clientsided.
For example:
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emulateconsole(2,"say hello") --> player two actually says hello emulateconsole(2,"bind \"e\" \"say hello\"") --> does not work because bind is a client side command emulateconsole(2,"disconnect") --> works, it seems as if they just left the server of their own will
A command that changes team scores
More data to recieve from the reqcld Lua function (player settings like language, movement type, lefthanded etc.)
Entity lightbulb checkbox in the map editor display settings
Commands that force player animations on set player(s) (recoil, wiggle and knife slash animations)
Ammo and ammoin values for the Lua player function
A command for serverside player skins (looks) that override clientside ones
Optional volume, channel, x and y parameters for the sv_sound and sv_sound2 commands
Command for stopping sounds in a channel (set from the previous suggestion)
Return values for flashlight hook (0 - proceed normally, 1 - prevent toggling flashlight)
More clear help and tested examples on cs2d.com for image tags
Commands for adding and removing markers on the radar
Console commands for changing weapon values (name, price, ammo, reload time etc.) that work just like mp_wpndmg
Projectile Lua function for projectile values and commands for removing/adding them
Optional additional x and y parameters for the tween_move command that makes the object do a transition through the coordinates allowing for smooth movements and turns
Command for setting building upgrade requirements (how many hits does it take to upgrade)
If the imagepos function works with buildings then why not make tween animations work with them too?
Return value 2 for the objectupgrade hook that upgrades the building instantly
A fix for the inentityzone function crashing the game on returning true with type 18 (info_NoBuildings)
A fix for some tiles having random shadows and sometimes flickering with the new lighting engine on (with their X coordinate bigger than 200)
A fix for the hudtxtmove command being executed for every player regardless of the player parameter's value
A fix for clients not recieving active tween animation data making those objects stay in place until another tween function is called
A fix for clientside console debug message spam when tween_move is used with the rotation parameter
A fix for the entitylist Lua function not always returning all the entities' coordinates
i mean when i throw satchel charges then i'm leaving from the server and then join that server again , satchel charges which i thrown still exist.
(a bug in online mode )
Sorry for bad English
And ofc ping compensation which would beat FlooD's
deletion has written
There's a bug with reloading - when you are shooting and start reloading without stopping (or start too fast by accident, especially in tight situations) the reloading bar freezes and the guy can't reload...
And ofc ping compensation which would beat FlooD's
And ofc ping compensation which would beat FlooD's
The player cannot reload because of the internet problems.
Happened to me a lot.
Mr Muffin has written
The Bandolier perk let's you carry a bandage, with it you can heal yourself or a teammate. Dropped on death and can only be picked up by another player with the same perk.
Lol, don't you know that a bandolier is ammunition-specific? Bandoliers don't carry health, they carry ammo.
Also the rest of your ideas in terms of Call of Duty like perks for CS2D can be easily implemented with lua scripting.
Also please no last stand/second chance crap, do you have any idea how broken it was in CoD Black Ops?
Thailand PlayerS has written
+WEAPON IS Nyan Cat shoot speed 5 wow super weapon
Fuck no.
You attempted to be funny, and failed, hard.
The only way it will ever be implemented is if you sprite/make the sounds yourself and replace a weapon in CS2D with it.
therealsun has written
There should be a difference between silenced m4 and non-silenced m4, regarding damage i mean.
Second that, silenced should deal less damage.
Yates has written
Second that, silenced should deal less damage.
therealsun has written
There should be a difference between silenced m4 and non-silenced m4, regarding damage i mean.
Second that, silenced should deal less damage.
That would help with the advantages silenced weapons have.
-no hit marker, quieter sound, and basically no draw backs, making it heaver would be annoying and unrealistic, so making it weaker would be better
-though this is already possible with lua
and to be honest I think changing the weapons is not a good idea, since a lot of people have gotten used to it already
Apache uwu has written
I just had an idea:
A command to emulate others as if they were typing in the console, however this only emulates the server side, it won't do anything clientsided.
For example:
A command to emulate others as if they were typing in the console, however this only emulates the server side, it won't do anything clientsided.
For example:
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emulateconsole(2,"say hello") --> player two actually says hello emulateconsole(2,"bind \"e\" \"say hello\"") --> does not work because bind is a client side command emulateconsole(2,"disconnect") --> works, it seems as if they just left the server of their own will
looks interesting, but we might be able to edit player settings and binds. However, those settings could be a "temporal settings set by server side"
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mp_radarmode
For example:
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mp_radarmode 1
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mp_radarmode 2
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mp_radarmode 0