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old Re: Ideas for Counter-Strike 2D 0.1.2.1

Majatek
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Quote
implanted.

Why are so many users making this mistake? Either I'm late to an in-joke party, or people are genuinely making spelling mistakes because they don't know how to spell "implemented" properly.

old Re: Ideas for Counter-Strike 2D 0.1.2.1

Apache uwu
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user Avo has written
No, no, no. I mean:
1
mp_radarmode 2
CTs see CTs and Ts on radar
and
Ts see CTs and Ts on radar


That seems like a good idea, many games do have options of hide, show, or teammates only.

old Re: Ideas for Counter-Strike 2D 0.1.2.1

deletion
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user Jela331 has written
user deletion has written
There's a bug with reloading - when you are shooting and start reloading without stopping (or start too fast by accident, especially in tight situations) the reloading bar freezes and the guy can't reload...

And ofc ping compensation which would beat FlooD's


The player cannot reload because of the internet problems.
Happened to me a lot.



If it was due to internet problems I wouldn't have posted this.

old Re: Ideas for Counter-Strike 2D 0.1.2.1

Alistaire
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user Majatek has written
Why are so many users making this mistake? Either I'm late to an in-joke party, or people are genuinely making spelling mistakes because they don't know how to spell "implemented" properly.


No. We actually want DC to get CS2D-implants in his body.

old Re: Ideas for Counter-Strike 2D 0.1.2.1

shadow_murder
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@user Yates: you say that m4a1 with silence should do less damage,well then nowone will buy m4a1 .

if you meant that m4a1 when you put silence it decreases your accurasy and when you shoot the radar(map) wont show anything

old Re: Ideas for Counter-Strike 2D 0.1.2.1

Alistaire
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user shadow_murder has written
@user Yates: you say that m4a1 with silence should do less damage,well then nowone will buy m4a1 .

if you meant that m4a1 when you put silence it decreases your accurasy and when you shoot the radar(map) wont show anything


In real life a Silencer wouldn't do any of the crap people think. The bullet is not getting slowed down or anything.

A silencer just abducts the gas used to shoot a bullet out of the barrel gradually.

old Re: Ideas for Counter-Strike 2D 0.1.2.1

SniperME
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user EpicCrisis has written
Ak-47 should have slightly slower ROF but gets to deal more damage. Should make up for realism and a balance for M4A1.

^Totally agree.
Also this is a great problem:

Usp compared to p228
-----| Usp - p228

Price| 500$ - 600$
Dmg-| 24 - 22
Rof--| 166 - 166 RPM
ACC-| 0 - 0

My idea is to boost p228 to 25dmg.

Also The M4a1 and Ak-47 Thing u said and this!

Ak-47 - 500rpm
Mp-5 - 500rpm
^This cant stay so really a smg shoots the same speed as the Ak47 !?

Also a "funny" Un-Balance ...
Weap. MP5 Galil Famas
Price 1500 2000 2250
Dmg 13 13 ! 14 (wow what a boost)
Rof 500 500 500
Acc 2 1 1

^ Now this was funny (sad) doesn't it ?

old Re: Ideas for Counter-Strike 2D 0.1.2.1

SniperME
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user Yates has written
@user SniperME: Please not the Famas can use burst. Dealing 3 times the damage (If all the bullets hit) in the same time as the normal rate of fire.


Hm... Ok maybe not famas but all other wapons are pure unbalance. The most usp - p228 just look at that fiasco its like p228 got no reasonable use its the same as usp just its weaker o.O ?!

Also Mp5 and Galil are totally unbalanced. And i better dont start with the RoF of the wapons ak47-mp5 Rof Coug* Coug*

old Re: Ideas for Counter-Strike 2D 0.1.2.1

Tesla
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In new cs2D i need only 2 features:



• Reset for the trigger circle. It should activate(deactivate) all triggers that already were activated by circle of Trigger_Delay.



• Animated sprites. It should move Env_Sprite to any position in some interval of time.

old Hp-regenarting-game-mod

Iceath
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It would be cool,if there's a "Hp-Regenerating-Mod".

I thought like this:

you must stay still,press the "regenrating hp" button,and it regenrates 5 Hp per 5 seconds.
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