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old Re: Ideas for Counter-Strike 2D 0.1.2.1

SniperME
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user SekYo has written
A function to mute the player from the server. (Do not show their text) (Not only for admins), for example some players who spend their days insult you.

THis is nice also team radio just like on CSS ( Menu : Players : Mute/unmute )

old Re: Ideas for Counter-Strike 2D 0.1.2.1

Navy Seal
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there is already function in options like this but it mutes all players msgs. set_say_text 0 or something like this.

@sekyo
muting me won't help in beating me wMelon jk

old Re: Ideas for Counter-Strike 2D 0.1.2.1

DrL
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> More Smarter Bots even at their Noob Skills
> The AWP when shot faster Reload
> NPCs Move without a Player or Bot on Sight
> Terrorist Bots Guard the Bomb when Planed and CT Guard Bombsites and Bomb When Dropped
> Damage will be more effective when Shot Straight while and only 1 Damage when near the Shoulder.
> Cooler Player Animations.
That is All!

old Re: Ideas for Counter-Strike 2D 0.1.2.1

KiRa_3
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@user EngiN33R: ok I understand lol

maybe remove the /debuglag 1
or options > more > debug and logging > debuglag √ It bypass stealth because it will attach a square color red on players which makes easier to see stealth players

or others

old Re: Ideas for Counter-Strike 2D 0.1.2.1

Majatek
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"The smearing of the explosion"

LMAO! It's called "Gaussian blur" - Battlefield 3 does this to indicate that you are "suppressed", by blurring out your screen a little indicating that you won't be shooting at 100% efficiency.

old Re: Ideas for Counter-Strike 2D 0.1.2.1

EpicCrisis
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user Majatek has written

"The smearing of the explosion"

LMAO! It's called "Gaussian blur" - Battlefield 3 does this to indicate that you are "suppressed", by blurring out your screen a little indicating that you won't be shooting at 100% efficiency.


Seems legit, should be added to Unreal Software for suppression then, also another way would be when bullets of all sorts fly pass you it will have the same effect. [caps]for realism[/caps]
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