Map editor:
Something like ***_Recover this will recover Env_Breakable.
You see when you destroy one Env_Breakable it's can't be restored and that's not that good for some good map makers that know how to use the triggers.
This function can be very useful for those guys.
With this i can make a lot of things. Like repeat to stop.
And many other things.
I hope DC like the idea.