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CS2D Scripts [EngiN33R] Custom Weapons ScriptPoll
Would this script be useful/cool?
Only registered users are allowed to vote
Yes | 91.80% (56) | |
No | 8.20% (5) |
61 votes cast
I use most of Engi's scripts cause they are awesome
+ It does not matter if someone uses them right now or not... the point is that they CAN be used ANYTIME by ANYONE
edited 1×, last 13.03.12 02:28:07 pm
EngiN33R has written
So far this only supports firearms as in bullet shooting weapons. I will implement projectile weapons like grenades and rocket launchers, as well as melee weapons - probably when I release a stable version with firearm support.
Nuke granades
btw have you found the way to pick up the ammo boxes with custom weapons or not yet
EDIT:
If you will permit to modify your script, after you will finish it, then I have an idea for a modification to your script. I put it under the spoiler so it wouldn't waste the page
edited 1×, last 13.03.12 02:39:24 pm
Navy Seal has written
great progress so far I'd love to see the finished version
btw have you found the way to pick up the ammo boxes with custom weapons or not yet
btw have you found the way to pick up the ammo boxes with custom weapons or not yet
I'm probably going to implement the possibility to refill ammunition with the default ammo boxes or some coded ammo boxes that will only refill some weapons you specify.
Nevertheless, if there was a weapon that triggered attack2 you could try to emu/sim that effect with images and sounds.
Navy Seal has written
great progress so far I'd love to see the finished version
btw have you found the way to pick up the ammo boxes with custom weapons or not yet
EDIT:
If you will permit to modify your script, after you will finish it, then I have an idea for a modification to your script. I put it under the spoiler so it wouldn't waste the page
btw have you found the way to pick up the ammo boxes with custom weapons or not yet
EDIT:
If you will permit to modify your script, after you will finish it, then I have an idea for a modification to your script. I put it under the spoiler so it wouldn't waste the page
Yes, I think the idea is great and of course I'll permit people to edit it. The scoping idea is interesting, I'll get on it after I finish the main functionality, which shouldn't take long.
The rest is quite possible to make just modifying weapon parameters in the weapon table. I'll add some docs for modders who want to modify the script.
Apache uwu has written
.
Nevertheless, if there was a weapon that triggered attack2 you could try to emu/sim that effect with images and sounds.
Nevertheless, if there was a weapon that triggered attack2 you could try to emu/sim that effect with images and sounds.
i think claws have attack 2 it makes more powerful attack for zombies
Moreover, it doesn't trigger attack1 if you don't have ammo --> which is reasonable
now I will try to brainstorm ideas for modifications to the weapons P
thx for your effort, this script is gonna rock )
I hope you can also add melee weapons
Good luck and i hope you can finisch this