TL;DR the game was written in what was good in the past and re-doing it with what is today is too much work so it won't be done.
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CS2D General Ideas for CS2D - READ THE FIRST POST (OP)!TL;DR the game was written in what was good in the past and re-doing it with what is today is too much work so it won't be done.
P_206 has written
Another Idea 1 : Why We dont put A new function in Map Editor
( ENV_Gif )
Function It will Show animations In your Map , You can Chose What ever you want of GIF Animation By Putting It IN CS2D (gfx Folder).
This is Just an example :
( ENV_Gif )
Function It will Show animations In your Map , You can Chose What ever you want of GIF Animation By Putting It IN CS2D (gfx Folder).
This is Just an example :
Env_sprite can do it, just imagine...
but i forget that's there are a default on the GIF Images (Short Animation) -.-
edited 1×, last 28.06.16 08:38:54 am
The best solution is to buy a new mouse. If this gets added you won't like it, you'll actually find it useless and the worst thing ever added into the game.
I think my idea it's atleast a bit original, and a lot of people will like it.
For personalizing radio messages it should be in Options - Game or in Options - Controls.
Oh, and, if this idea it's , you should add a botton in the button of the screen that says: Get back the old radio messages.
Maybe someone want to get back the classic radio messages.
The custom language file can be used to load specific fonts, but only one font. I think it's good to use multiple different fonts in-game.
Player44pls has written
For the new version, (if it'll be), it would be very nice if the user can personalize his/her own radio messages. I mean, instead of pressing P + 3 = Need Backup!, u press P + 3 = Negative! (For example).
I think my idea it's atleast a bit original, and a lot of people will like it.
For personalizing radio messages it should be in Options - Game or in Options - Controls.
Oh, and, if this idea it's , you should add a botton in the button of the screen that says: Get back the old radio messages.
Maybe someone want to get back the classic radio messages.
I think my idea it's atleast a bit original, and a lot of people will like it.
For personalizing radio messages it should be in Options - Game or in Options - Controls.
Oh, and, if this idea it's , you should add a botton in the button of the screen that says: Get back the old radio messages.
Maybe someone want to get back the classic radio messages.
I like it baby :3
edited 1×, last 20.06.16 03:23:19 pm
Admin/mod comment
§2.1 - No needless and/or doubled posts (spam)Bigger and detailed player death notice image.
Show where player looking at in radar.
Marker for died player in radar.
Weapon/item/ammo pickup HUD.
Ammo/item type HUD.
Don't show damage direction indicator if the damage value is negative (heal).
Flashlight HUD icon (only when mp_flashlight enabled).
edited 2×, last 28.06.16 01:07:17 pm
Blurred screen when you get a lower flash.(You can turn it off or on at setting!)
Make multibinds like (bind l "attack2;attack2;attack)
If the lightning engine enable,objects (like players,weapons,missiles,ect..) should cast shadows (not the circle one. )
ps:Sorry if this already suggested
edited 5×, last 23.06.16 04:12:25 pm
sonkii has written
Make grenade bounce when grenade hit player body.
That's realistic, but pro players will leave CS2D i guess.
sonkii has written
Blurred screen when you get a lower flash.
Oh that's good idea, but it's laggy...
Maybe who flashed doesn't hear sounds like footstep, gun fires.
sonkii has written
Make multibinds like (bind l "attack2;attack2;attack)
Did you read "sys/autoexec.cfg" ?
sonkii has written
Make grenade bounce when grenade hit player body.
There's a script which produces the same effect as you cited - Bouncing Grenades (13). Anything that it's script-able in Lua mustn't be posted as it is acknowledged by this rule (check the main thread description) below.
LIST OF THINGS THAT ARE FORBIDDEN TO SUGGEST has written
Anything that can be done with Lua
For Blurring flash effect:It can be turned on or off at setting.
For Multibinding:Hmm i tried this (bind L "attack2;attack2;attack") but the (attack2;attack2) not work if it twice.(I need this for scope )
edited 1×, last 22.06.16 11:50:24 am
Shit dude, no need to use hacks any more, everyone would just bind everything and create an automated process.
It's a game. Start playing it like one.
Baloon has written
That's realistic, but pro players will leave CS2D i guess.
Oh that's good idea, but it's laggy...
Maybe who flashed doesn't hear sounds like footstep, gun fires.
Did you read "sys/autoexec.cfg" ?
sonkii has written
Make grenade bounce when grenade hit player body.
That's realistic, but pro players will leave CS2D i guess.
sonkii has written
Blurred screen when you get a lower flash.
Oh that's good idea, but it's laggy...
Maybe who flashed doesn't hear sounds like footstep, gun fires.
sonkii has written
Make multibinds like (bind l "attack2;attack2;attack)
Did you read "sys/autoexec.cfg" ?
In cs1.6,you can doing something like awp.cfg (saw on youtube) which its a multiple binding.
But in cs2d,you cant doing something like multiple binding.
@ Yates:
Yates has written
That's because they are all executed at the same time. In fact, last time I checked multiple binds don't even work. They are not queued or stored anywhere, and that is a good thing. Think of the major abuse could happen if you could automate and queue your actions.
Shit dude, no need to use hacks any more, everyone would just bind everything and create an automated process.
It's a game. Start playing it like one.
Shit dude, no need to use hacks any more, everyone would just bind everything and create an automated process.
It's a game. Start playing it like one.
You're right!Hack more useless if we using multiple binding.
edited 2×, last 23.06.16 04:17:27 pm