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old Re: Ideas for CS2D - READ THE FIRST POST (OP)!

Rainoth
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@user Baloon: Needless. Also your yy takes x instead of y so it would be bad.
@user Masea: I believe DC would only have to add '(x*32+16)+"|"+(y*32+16)' and it would show what warden needs. Of course it's easy to do it yourself but you can help out people greatly if you implement these little things in your code.
@user sonkii: This has been suggested tons of times. Looks like someone hasn't read the idea thread properly. Shame on you.

old Re: Ideas for CS2D - READ THE FIRST POST (OP)!

RedizGaming
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@user DC: can create a cs2d anti cheat (USAC) , so check the game files and original game ,
when something is different from the original, automatically the user get ban for a definite time CS2D

[DATABASE] CS2D Without edit
[NORMAL-USER] [Check the cs2d ] [Compare] Can Pass
[Cheating-USER]Cheater try to bypass...[Check the cs2d] [Compare] Can't pass and get ban game



USER --> CS2D --> DATABASE -- > Pass
Cheater --> CS2D --\ DATABASE / -- >ByPass(Database) , the ban.
.............................-------------

old Re: Ideas for CS2D - READ THE FIRST POST (OP)!

GeoB99
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@user RedizGaming: A "USAC" system has been already proposed but it got later rejected - you should search for threads which discuss regarding the matter. The idea itself is not that bad however that'd require a new server machine and lots of time to code such an anti-cheat software.

As user DC is currently working totally on Stranded III project I would safely say this idea is pretty much like thrown out in the cold - it won't be implemented any time soon.

old Re: Ideas for CS2D - READ THE FIRST POST (OP)!

sonkii
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CS2D Updates has written
CHANGED
Tile #0 is not rendered in mini map / map export / radar (when it's a normal ground tile)
CHANGED
Tile shadows won't be rendered on tile #0 anymore.


An option [setting] in the map editor to disable this feature would be good too.

old Re: Ideas for CS2D - READ THE FIRST POST (OP)!

sonkii
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I hate that features on a map with a background like sands and many others.That why i suggest that.

Also,
I im put a tile with id 0,the nearest wall will not casting a shadows.Just like in cs_office map,the snow tile begins at id 0.

old Re: Ideas for CS2D - READ THE FIRST POST (OP)!

Waldin
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Quote
New value for cs2d lua cmd player called
menu
or something like that. When call
player(id,"menu")
returns bool. True if has menu, false otherwise.
Or the menu's title?
Searched and find nothing (or i didnt searched correct)
Edit: i made it with lua sry
edited 1×, last 25.07.16 12:45:50 am

old Re: Ideas for CS2D - READ THE FIRST POST (OP)!

Waldin
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user Baloon has written
@user Waldin: it will be dangerous whenever player spams that function in laggy server, and it may crashes the server.


Player spams the function?
I mean, like the player function (
Player name = player(id,"name")
)
So to see if a player has a menu
if player(id,"menu") then

I dont get how a player can spam the function...

old Re: Ideas for CS2D - READ THE FIRST POST (OP)!

sonkii
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Quote
I have no reason to post these ideas.Also,idk if one of these ideas was posted.Im too lazy to check all posts .

Make the players sprites support white transparent (white aphla channel).Or support all aphla channels.

How about we can hide the npc with an option at ENV_NPC.

Also,i like to hear cs2d npcs footstep.

Lol,i forgot this one.

Hostages needs legs support too.

Note:I will edit this post later.
edited 1×, last 27.07.16 06:54:52 am

old closed Re: Ideas for CS2D - READ THE FIRST POST (OP)!

Baloon
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Quote
@user Waldin: oh, about
player(id,"menu")
in LUA it can be done by LUA already :
More >

Admin/mod comment

Sorry but we do not accept these trollish attempt on abusing More tags. /ZxC Rules §2.4 - Use tags sparingly and only when they add value
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