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English Ideas for CS2D - READ THE FIRST POST (OP)!

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old Console

saint-
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I request to update the console in cs2d. Whenever I open the console, to check something that has been written before, I scroll up to look for the correct line.

However, as soon as someone writes something, the console automatically scrolls down to the last post, so I have to scroll up again and again. When you have 3x "fire in the hole" messages, it becomes quite annoying scrolling up all the time.

I hope you can change it in a way, that the console does not scroll to the newest message all down.

old Re: Ideas for CS2D - READ THE FIRST POST (OP)!

Ahmad
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@user saint-: I can't believe i never thought of suggesting this, it's rly irritating
but as a temp solution u can hold the scroller (by holding left mouse) so it doesn't scroll down to the last post, it will still scroll down one line though

old Re: Ideas for CS2D - READ THE FIRST POST (OP)!

sonkii
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btw,i have noticed that cs2d entity env_image didnt have rotation and some features on cs2d entity env_sprite.

mp_bullettrace = remove all the bullet traces on that server.I know the game already has it but it is client side.

mp_modification = checks all the clients if they use default and normal skins.If they use a new skin,the new skin will changed to default one.It will forces all players to used normal skins or default one.

Thats all.
edited 1×, last 20.08.16 06:34:17 pm

old Re: Ideas for CS2D - READ THE FIRST POST (OP)!

Baloon
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user sonkii has written
btw,i have noticed that cs2d entity env_image didnt have rotation and some features on cs2d entity env_sprite

cs2d entity env_image are only used for specific images you didn't expected. This is pointless as well you can use cs2d entity env_sprite instead?

About your second suggestion, good idea but only few people used it, needless.

Third idea, it seems to be annoying for bad connection- clients because before logged in, all clients need to be scanned by host side. It may results empty or corrupted packets from client and crashes the server.

old Re: Ideas for CS2D - READ THE FIRST POST (OP)!

sonkii
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@user Baloon: You probably wants to know what makes me suggest that third idea,well it seem you dont know about cheating with custom skins,do you?

Well,if the skins are changed to a big,messed up,long and many others will give advantage for that player for example,a player hiding near palm trees using awp,you can detected the player with skins that messed up.You will counted as a cheater if you saw that player even he does not make any sounds.

And of course,stop behaving like a moderator in your ages of past.
edited 2×, last 13.08.16 09:44:37 am

old Re: Ideas for CS2D - READ THE FIRST POST (OP)!

sonkii
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Nah,about the sounds,it is nearly fair except tmp,usp+silenced,scout.But thats doesnt count you as a cheater.About footstep sounds,thats fair.
Spoiler >


And i hate discussion,post annoying post,annoying comment doesnt makes sense at all.

This again
Spoiler >

old Re: Ideas for CS2D - READ THE FIRST POST (OP)!

Baloon
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@user sonkii: if you hate my comments about you, just ignore me and I will ignore you too. Note that I always warn you to learn your lesson about it, think again, do you read terms of conditions before registering in this site? Don't tell me you are too lazy for that.

Lets stick to the point. I don't quite understand with the spoiler, players won't be lag unless they are using 1 kbps connection (it just an expression)

old Re: Ideas for CS2D - READ THE FIRST POST (OP)!

Jite
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Does it suck? Really, I haven't noticed
It's a suggestion, this thread doesn't need any users whose comment every of this suggestion, unless Moderators and other staff members.

However it would be realistic and in my opinion interesting. At least an option for a setting of the server hoster would be good, like he's able to switch Friendly Fire off and on, it could be for this.

Cheers

old Re: Ideas for CS2D - READ THE FIRST POST (OP)!

Mami Tomoe
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user Mami Tomoe has written
@user Jite:

file cs2d [EngiN33R] Player Collision
The idea sucks anyways people can block you and that will end in a mess...


Read this:

• The idea was mentioned.
• It can be abused.
• It does not match 2D style.
• It already exists in a Lua file.

Oh and welcome to the internet where everyone can post their opinions about your ideas.
Pretty sure you posted your opinions on ideas yourself in this exact thread.

old Re: Ideas for CS2D - READ THE FIRST POST (OP)!

sonkii
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user Jite has written
Suggestion:


The game does not allowed the players to walk through each other. Doesn't matter whether through team mates or enemies.


Cheers

Na-ah
user sonkii has written
Maybe also make some colison block on players because:

Knife and also other melee weapons
If the players colide each other,the knife sound will be multiplayed in same time.Same for gore and blood.

Got it?got it?

Oh,i have suggest that before!
Next time use Search
edited 1×, last 18.08.16 07:52:32 am

old Re: Ideas for CS2D - READ THE FIRST POST (OP)!

Masea
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@user RIP-HereRestsPlookerbooy: Good suggestions and I want to add something cool there too; why there isn't a setting that we can change the scale/length of flashlight light? For now, it is too long and wide. It can cover all of the room, that's really unrealistic and annoying. Even it is bigger than light entity in the map editor.
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