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English Ideas for CS2D - READ THE FIRST POST (OP)!

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old Re: Ideas for CS2D - READ THE FIRST POST (OP)!

KDMRL
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1. Bring back old armor/laser skins, because new ones are extremely ugly. Those skins looks like someone designed them, only because He had to. New laser skin is so ****** ugly, it looks like some regular weapon. New armors skins, jeez, disgusting with no class. Old skins were bilion times better than this ones. Please change them quickly.

old Re: Ideas for CS2D - READ THE FIRST POST (OP)!

Jite
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@user KDMRL: You can change it yourself. Many users do not like the new skins, many users like them. Surely it woud be appreciated if the previous users could play with the orignial version.. You can change them in the folder /cs2d/mods .

Where there ever a poll?

old Re: Ideas for CS2D - READ THE FIRST POST (OP)!

sonkii
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@user Hajt: Your solution was pretty good,rather messing around with cs2d files.

@user KDMRL: It kinda useless and can be selected on cs2d launcher.

Old bots:
Bring back the open sourced cs2d bots,they looks better and decrease some of performance.The lua one is bad,low reaction and the old one is good.Make some features on them like,generate their own waypoints on map editor.

I hope someone will not suggest this thus Ive search it.
edited 1×, last 03.09.16 06:08:51 am

old Re: Ideas for CS2D - READ THE FIRST POST (OP)!

Jite
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Suggestion


Diffrent types of primary ammo, for example specific ammo for every item. I don't know whether it's that usefull or enjoyable, but I just had the idea right now.

Hope this does not count as more weapons...

Cheers

old my thinks

AMD
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First of all, this is my opinion of what need cs2d...

> ADD MOLOTOV TO BUY > EQUIPMENT
> Make molotov extinguished when you throw a smoke
> Make molotov rebound when it impacts a wall
> Add in the main menu the login/register usgn instead a padlock on yellow
> Make a anti-cheat system like (VAC), but in-game, for example when this "ac" detect abrup changes in speed,or third party programs changing the gameplay, this is automatically banned in USGN
> New buy menu like CSGO

Pls, don't told me:
× OH MAN, U CAN MAKE IT WITH SCRIPTS
why? cuz these resources can be apply to the game without external scripts

Admin/mod comment

Ideas like anti-cheat system has been mentioned before. Refer to previous pages for suggested / rejected ideas! /user GeoB99

old Re: Ideas for CS2D - READ THE FIRST POST (OP)!

Rainoth
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@user AMD:
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> ADD MOLOTOV TO BUY > EQUIPMENT

cs2d cmd mp_buymenu
Also, too unbalanced.
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> Make molotov extinguished when you throw a smoke

Contrary to your belief, smoke does not actually extinguish flames.
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> Make molotov rebound when it impacts a wall

Molotov cocktails are usually made with glass bottles. Glass does not bounce. It shatters.
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> New buy menu like CSGO

This has been suggested and you could make it with scripts.

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Pls, don't told me:
× OH MAN, U CAN MAKE IT WITH SCRIPTS
why? cuz these resources can be apply to the game without external scripts

You could make literally anything for such a game, given enough time and effort. The notion that "this can work without scripts" is invalid. Lua was implemented in the first place to give freedom for fans of the game to get some development control over it. The only reason one would prefer it made in-game is if it was too taxing by using scripts.

old Re: Ideas for CS2D - READ THE FIRST POST (OP)!

Masea
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user Rainoth has written
user AMD has written
> New buy menu like CSGO

This has been suggested and you could make it with scripts.
It is not a real answer though. It can be done with lua but that will not give us our expectations regardless. The default buy menu will be still handy, mobile and also swift. So would be awesome if there is menu like CS:GO. By the way, actual answer was "This is CS1.6 2D not CS:GO2D."

old Re: Ideas for CS2D - READ THE FIRST POST (OP)!

Rainoth
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@user FrankVen: That is forcing your own preference on the player base. I personally like the menu as it is.
Having it scripted in the form of a script allows the server owner to choose if he wants the feature on his server or not.
I agree with the notion that things that are related to the player and not the actual gameplay are very fitting to have built in-game (like you suggest).
With that said, you need to ask yourself if it's worth the time to develop it on an outdated engine on a game that's really old.

If the feature is desired, a script will be made and server owners will download it knowing that majority of players like it and will play on their server because of it.
If that's not the case right now, you just have to accept the fact that the majority don't need/like this feature.
edited 1×, last 11.09.16 12:46:46 pm
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