But can you make soldiers use more weapons and not just mp5?
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CS2D General Ideas for CS2D - READ THE FIRST POST (OP)!But can you make soldiers use more weapons and not just mp5?
Entities like env_hurt info_teamgate (yellow one) and env_explode are also affect hostage health.
And hey,it doesnt count as penalty at all.(I mean doesn't affect players money.
edited 1×, last 11.05.17 12:41:51 pm
When in server where i have 70 ping(and opponent), and i do a hit, he's not being damaged, even if i seen blood(not a menstruation blood, for some stupid trolls) the damage is not dealt.
The hitbox is very stupid. i can even make screens to show how the hits work.
I'm already post that. Even where is 0 ping sometimes you can hit where is no damage but blood.
edited 1×, last 11.05.17 08:58:23 pm
Can we turn screenshot compression by CS2D off by default? If someone wants to compress the option is there. I've not once heard of anyone wanting to compress them even further because it's too slow or something. Maybe it's currently at the magic number which is perfect for people who want to compress - I don't know. But what I do know is file screenshots are terrible sometimes (more than they should be). I can decline files because of this - but I'd rather not (unless they're actually 0/10 terrible screenshots).
So - please - no compression (by default).
Changelog for 1.0.0.3 has written
screen_quality now defaults to 100 instead of 75
Here it is, pick one:
http://unrealsoftware.de/files_cat.php?cat=15&lan=2&f=safe&o=0&d=1
What about to make it possible to add 850x480 into fullscreen even with really long borders?
Bcs i had many times to hold my window and move it somewhere while aim and attack someone. Also clicked attack2 and it's on window, which lead to show me options of the current window(since f.e. i'm using more sensitive to aim better).
ALWAYS - AVOID - PMS - WHENEVER - POSSIBLE
PMS ARE FROM HELL AND BAD
Thank you!
Like I already wrote via PM (because I saw your PM before I noticed that you already posted here... ): These are languages which are written/read from right to left. This will lead to many problems I guess and therefore isn't easily possible.
I thought you didn't receive the message
don't drop melee
If i want to disallow melee dropping i need to use lua, but it will be applied to all items in my inventory when i'm currently holding melee when i die.
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addhook("drop","_DROP") function _DROP(id) 	if player(id,"weapontype")==69 then 		return 1 	end end