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CS2D General Ideas for CS2D - READ THE FIRST POST (OP)!This becomes pretty useful when you're on a server needing to speak urgently with your mate (privately) and there are no PM systems.
player([id], "curweapon")or something like that. It returns player's current weapon's unique ID so it can be used with item.
Also is it intentional that
item(0, "table")returns only dropped items? How about the ones that are carried by players?
item(0, "table")(the documentation specifically says "dropped items").
Reason for this is that these weapons behave differently than dropped weapons and most values, especially ammo values, are not necessarily accurate.
There is playerweapons which allows you to see which weapon types the player has. And there is
player(id, "weapontype")to get the type of the currently equipped weapon.
Which item values do you want to obtain? The only things I can think of is
the ammo and there you can't get fully reliable values
the mode - okay, that would actually be possible
You can use itemtype to get some other values by type ID.
I do agree however that all this is kind of weird and annoying.
With some tricks its possible to get ammo values anyway. Somewhere in the file archive is a Lua script for that.
#2 What about a public chat that is constantly open in the main menu! There's enough room in the menu now and it could be a fun factor to post something public, invite people to a random server to party or organise some matches, answer random questions and similar.
Also, it would be more used than the current chat. To control spam and flame, only registered users could use the chat.
Edit: One could also be able to create private chat channels in-game, which could be useful for clan/group communication.
good mp_antispeeder
Also. REMOVE THE IPS FROM THE SERVERLIST or wherever, no one joins by ip, and the ones who do it get it by PM, otherwise its incredibly easy to DDOS a server, anyone can do it... (and this might mean collapsin the middle of a tournament.. etc)
edited 1×, last 25.06.17 01:07:56 am
And even if I would remove all IPs from the game: It is still extremely easy to get all addresses of all active connections. Just do a quick Google search. Every DDoS script kiddy can manage to do that.
So no, please stop suggesting this. It's not a good solution and it doesn't really help.
Idea nº2: Fix the money manegement!
The current version:
Rounds Lost:
First round lost: +1400$
Two rounds lost in a row: +1400$
Three rounds lost in a row : +1900$
Four rounds lost in a row: +2400$
Five rounds lost in a row: +2900$ [Maximum reachable]
What we should get (from original cs):
The losing team receives:
$1400 after losing the first round
$1900 after losing 2 rounds in a row
$2400 after losing 3 rounds in a row
$2900 after losing 4 rounds in a row
$3400 after losing 5 or more rounds in a row
Source: http://counterstrike.wikia.com/wiki/Money
edited 2×, last 26.06.17 12:06:07 am