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old Re: Ideas for CS2D - READ THE FIRST POST (OP)!

xsiN
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@user Milriko: I'm not sure but I think that you're telling the developers to erase flashmode while spectating?

Hint: You only get your screen flashed while spectating a player, if you move on to free look you'll no longer be able to get flashed.

old Re: Ideas for CS2D - READ THE FIRST POST (OP)!

Mora
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Add rotating into dyn_wall to make tiles turned left,right,top,bottom. It would be helpful to decrease amount of tiles, needed for dyn_wall which could not be rotated, but tiles needed.
EDIT:
parse effect types:
• blood (standard cs2d blood)
• colourblood(coloured with your numbers)
• wall
• glass
• snow
• wood
edited 1×, last 25.08.17 05:32:39 pm

old about "menu" lua hook

Amaguya
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To press "ESC" or "SPACE (specplayer)" can close the menu forcibly.
But it doesn't trigger "menu" lua hook.

So please add the trigger that when pressed "ESC" and "SPACE", or include it to button 0.

old Re: Ideas for CS2D - READ THE FIRST POST (OP)!

LoaderFRA
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> Add an animation when you have a weapon in your hands (as in CS: GO).

> It is necessary that the recoil be determined with the weapon instead of the mouse viewfinder (example: ak47: big recoil, pistols: little recoil, ...)

> Add zone damage (head, arms, legs, ...) by putting our character 3D viewed from above (2D) [Sugestion].
edited 1×, last 09.09.17 03:47:21 pm

old Re: Ideas for CS2D - READ THE FIRST POST (OP)!

Promaster
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user Mora has written
Here you go.
IMG:https://i.imgur.com/DJU27Vj.png


Well that will solve the keybinding for only me not for all players in my server.

I did maybe not explain very well what i really wanted. The thing i want is bind keys for all players in my server.
for example
When any player in server press "I" the function of inventorymenu triggers. When they press "B" the equipementmenu triggers and so on.

old Re: Ideas for CS2D - READ THE FIRST POST (OP)!

Mora
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Well, custom binding is bullshit.. you can find alternative:
you can use say hook and special code-texts and bind them to keys like
bind F6 "say #sv_act6"

or
bind i "say #inventory"

w/e
and so in say hook you can do the shet.
But you might want to aware people first that they may use chat to type that text each time or bind it.

old important Re: Ideas for CS2D - READ THE FIRST POST (OP)!

DC
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@user Gaios: We just experienced how a single provocation started a small flame war. This is one of the reasons why you should never insult and provoke others. Productive discussions are hardly possible when doing such things. All involved users got punished but you, user Gaios, received the biggest punishment for starting this.

Please double check the rules everyone.
Back to topic.

old Re: Ideas for CS2D - READ THE FIRST POST (OP)!

Waldin
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user DC has written
@user Gaios: We just experienced how a single provocation started a small flame war. This is one of the reasons why you should never insult and provoke others. Productive discussions are hardly possible when doing such things. All involved users got punished but you, user Gaios, received the biggest punishment for starting this.

Please double check the rules everyone.
Back to topic.

Didnt user Masea received biggest punishment? lol

old Re: Ideas for CS2D - READ THE FIRST POST (OP)!

LoaderFRA
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Added 3D relief to the map (for example: a house with multiple floors, the constructor of maps will use trigger_teleport).
With my idea: the stairs will have depth, there will no longer need trigger_teleport, the house will be 3D seen from above (2D).House is a example,(more example : mountain,bridge,map with several levels of depth= cs_italy,...)
PS: I hope people understand.

old Re: Ideas for CS2D - READ THE FIRST POST (OP)!

Masea
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The avatar images of players who logged-in into their USGN accounts are being loaded whenever we open our scoreboard. I prefer that it should download them when we join to the server instead.

Because I just found the way that we can also use those avatars by ourself. Like:
1
image("sys/cache/avatars/usgn/usgn_"..player(id,"usgn")..".jpg", 0, 0, 0)

But if that image is not in the cache already and we've not opened the scoreboard yet, I can't use it until we open the scoreboard.
edited 4×, last 01.10.17 06:42:59 pm
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