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English Ideas for CS2D - READ THE FIRST POST (OP)!

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old Re: Ideas for CS2D - READ THE FIRST POST (OP)!

Masea
Super User Off Offline

Quote
@user SQ: Smart. Thank you.

And I want a new parameter for cs2d lua hook endround hook which returns the MVP's id if there is.

EDIT: Will things like MVP and assist also count for players' rank as similar as kills and deaths? If so, could we get the data by like
stats(usgnid, "mvps")
or
stats(usgnid, "assists")
?
edited 2×, last 01.10.17 07:31:32 pm

old Re: Ideas for CS2D - READ THE FIRST POST (OP)!

Mora
User Playing CS2D

Quote
add optional parameter to the cmd cs2d cmd explosion:
x,y,size,damage,source[,explosion]
So it possible to check with kill or others hooks or "hit" and rename these explosions like:
Mora_rus Moranade [b]Tard
Mora_rus Explosion-like explosion [b]Tard
Mora_rus Samsung' [b]Tard

old Re: Ideas for CS2D - READ THE FIRST POST (OP)!

SQ
Moderator Off Offline

Quote
@yank, probably the easiest feature to implement would be voice chat hook. Hovewer, voice chat is still having many problems, there wont be any additions to that feature until it's completely stable. Therefore, the question would be how to perform lua hook for streaming event. Probably with argument start/streaming/end. Voicechat streaming is divided to half second packets.

Cloak thing... no games really uses that feature.

Recently added console text scaling. I guess priority is competitive gm features. They are in 1004 - cp_roundend for example.

I hope steam will have some kind of impack for the player base as current updates don't really change a thing.

old Re: Ideas for CS2D - READ THE FIRST POST (OP)!

SQ
Moderator Off Offline

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@user mrc: It is causing high ping players to lose connection or additional lag. Some people managed ddos servers using voice chat features. Also voice chat is causing one crash very rarely, I'm not 100% sure that it is fixed for next version.

old Re: Ideas for CS2D - READ THE FIRST POST (OP)!

Hajt
User Off Offline

Quote
cs2d lua hook buy

Please add a new parameter "bought" and value for it 1 if an item bought or 0 if not. I know that we can have a look at player's money but the shit happens when someone want to buy ammo or already have granades and can't carry more.

old Re: Ideas for CS2D - READ THE FIRST POST (OP)!

SQ
Moderator Off Offline

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@user Hajt: You can get information if player is carrying that weapon/grenade already. So there is no need to add additional improvements just for this case. You can write your own function by using playerweapons()

old Re: Ideas for CS2D - READ THE FIRST POST (OP)!

Hajt
User Off Offline

Quote
Too much things to check...
- if buy time has been ended
- if a player is in buy zone
- if a player has money
- if a player has already granades
- if a player's weapon has full ammo

old Re: Ideas for CS2D - READ THE FIRST POST (OP)!

Gaios
Reviewer Off Offline

Quote
I need scale mode for cs2d cmd mp_hudscale for 16:9 only, which will automatically scale screen such as Scale HUD Automatically for hud elemets.

For example if I use resolution 1600x900, in-game it should be about 1366x768 or something, because of w/o this, hudtxt and images are really small.

edited 1×, last 18.10.17 02:02:49 pm

old Re: Ideas for CS2D - READ THE FIRST POST (OP)!

Gaios
Reviewer Off Offline

Quote
@user SQ: Yup, I can make my own function, but I can't scale hudtxts. Anyway that should be so easy to add in CS2D's code. I made GUI interface with alignment to screen (just like CSS) so I need that command, because eg. radar is automatic.

mp_hudmanualscale <id> <scale>
?
edited 1×, last 18.10.17 08:01:10 pm
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