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old Re: Ideas for CS2D - READ THE FIRST POST (OP)!

2Gen
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1.Lua hook which will be triggered when player has opened a "menu" for choosing weapon (when you scroll the mouse wheel) or just fix a bug with invalid keys 'mwheelup' and 'mwheeldown' in addbind command.

2.Console command for damaging env_breakable at the specified xy position.

3.Weapons: disable looping weapons/w_empty.wav sound while holding attack key with empty mag.

4.Map editor: possibility to respawn env_breakable.

old Re: Ideas for CS2D - READ THE FIRST POST (OP)!

Glix
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The current scope in cs2d is very overpowered. I think scope gives a lot of vision and most of the scoped guns have already a high damage making it even more powerful with the scope. That explains why many servers usually ban the scoped guns.

Here is one of my suggestions on how we should "nerf" the scope.

https://imgur.com/a/g9OWMCb

old zombies mode

Dark_Survival
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Will they be able to put different characteristics to the zombies like for example: poisonous zombies, radioactive zombies, nemesis, armagedon and multiple zombies?
edited 4×, last 06.12.18 05:10:14 am

old Re: Ideas for CS2D - READ THE FIRST POST (OP)!

DC
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@user Glix: You mean everything outside that field of view should be black than? That would actually make it EASIER to scope in my opinion - because you see the whole line of fire. Especially with fog of war enabled were you already have a limited field of view.

If people think scoped weapons are overpowered they can easily adjust weapon attributes to make it more fair. E.g. reduce damage with scope.

old Re: Ideas for CS2D - READ THE FIRST POST (OP)!

Glix
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@user DC:
How can very thin line make it any easier? Current scope is ridiculously huge, its like 1/20 of the screen, not very hard to keep track of a running player. Scope I suggested in other hand gives very limited vision, giving the sniper a choice of not using the scope but making less damage or using the scope and risking getting killed by a dodging enemy.

Getting attacked by several enemies would also give a huge disadvantage to the sniper making it more realistic. Useless aiming also punishes the player. You can get out of vision by moving one tile to the side.

You do not work on cs2d anyways, why not ask your cs2d developers to give it a try? Trying new features and removing them if they are bad is important for the games.

old Re: Ideas for CS2D - READ THE FIRST POST (OP)!

DC
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My assumption is that with a full line you just have to spin around and you see everything. That's not the case with a circle. But yes, I guess we would have to test that to see what it feels like.

p.s.: That I currently don't focus on CS2D doesn't mean that I suddenly lost all permission to decide what the game I worked on for over a decade looks like or that I'm not qualified to react on suggestions here.

old Re: Ideas for CS2D - READ THE FIRST POST (OP)!

Mami Tomoe
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Ability to strip and equip Night Vision and similar items (not bombs or flags or ...).

Ability to hide death notices for
killplayer
and
customkill
.


EDIT:

Volume variable for;
sv_sound
,
sv_sound2
and
sv_soundpos
.


EDIT:

A way to get an image's size (X,Y).


EDIT:
Allow the usage of
sv_stopsound
for
sv_soundpos
.
edited 4×, last 04.12.18 04:06:45 pm

old Re: Ideas for CS2D - READ THE FIRST POST (OP)!

Hajt
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Please add center text if someone changing value for sv_specmode

spectating changed to Nothing (War Mode)
spectating changed to Everything
spectating changed to Own Team only

and of course color red for Nothing (War Mode) and green for the rest, like this
IMG:https://i.imgur.com/qHEXjiR.jpg
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