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DC
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Wait.. what? I guess you misunderstood something there. Godot supports multiplayer. Even if it wouldn't it would still be possible to add it with own code and without using built-in engine features.

The decision to pause multiplayer dev efforts isn't related to the decision to switch to Godot in any way. Those are 2 different decisions with 2 different causes:
- Godot switch: Because Unity is a horrible company and Unity as an engine is quite annoying as well and also too expensive for what it is
- No multiplayer: Because I have the feeling that trying to have multiplayer makes it even less likely that I ever finish this project

old Re: Stranded III Dev. Blog - Comments

SlyCooperReloadCoded
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Okay fair, I think I was confusing Godot with Dreams having a lack of multiplayer. Not using Unity I can understand, that's a valid switch... assuming you don't have to redo a majority of your work and can keep the art style and all the assets you've made so far! It's good to see multiplayer CAN be added later. I hope it does - S1 didn't have it, S2 had the disabled button meaning there were early plans for it, so it's only natural S3 eventually gets it.

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Mami Tomoe
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user SlyCooperReloadCoded has written
I had no idea Godot didn't support multiplayer. Even if it did, this is still a terrible idea. Why do I get the feeling that something in the engine he was using caused him to rage quit and switch engines as a cop-out?


I tried using Godot, and the network library is terrible.
Plus the lack of C# documentation is little to non-existent, although I think @user DC uses Python.

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Assassin moder
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Its better to make single player for now since few years passed with engines switching too, maybe implement multiplayer later or let the community to do it like S2 had

EDIT: S3 game section still says Unity3D as game engine

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T-69
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i must say, it's a great social experiment to see who still believes stranded three will drop after more than thirteen years. in the end, the only thing that might drop is a good phd thesis about how long you can keep people believing in something so trivial.

old Re: Stranded III Dev. Blog - Comments

DC
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@user Mami Tomoe: Python? You are joking right?
The C# documentation is in an okayish state by now. Far from perfect but good enough to get started without major issues.
Didn't try Godot multiplayer yet but like I already said: It's always possible to use 3rd party networking solutions. Even raw sockets which are already built-in in C# can do the job with some custom logic on top. I mean I did the same with CS2D and Carnage Contest. It's plain UDP with a little network package management code on top.

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DC
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There's only GDScript (Godots own scripting language) and C#. Everything else is third party custom stuff. But there are indeed some solutions which allow you to use Godot with Python.

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SlyCooperReloadCoded
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Man, I joined in 2011. I played the Candyland and Lost in Space mods before they became lost media. I saw the April Fool's Pink theme. I played the fireworks game. I saw the death of the 5-Star file rating system. I wished for the Lab to come back. I played S2 all the way through elementary school, middle school, and even into high school.

It's now 2025 and S3 is switching engines. I really hope Godot gives you everything you need, because I'm 27 now and I don't want to be playing this game for the first time at 40 or 50.

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Mami Tomoe
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I hope the game will hold your hand more than the previous two, I never figured out how the game is meant to be played, so at the very least having a death screen telling you what you did wrong could be nice.

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SlyCooperReloadCoded
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I hope it doesn't completely hold your hand yellow paint-style, I liked how during the S2 story, you really weren't given a sense of how big your adventure would be until you built the hut, which gave you the lockpick to find the map.

Also, Stranded - it's in the name! A basic controls tutorial is fine, but what's the point of a game about being stranded on an island with no resources and no clue where you are only to find a helpful guide that tells you how to win?

All I know is that it needs voice acting if there's going to be characters again.

old Re: Stranded III Dev. Blog - Comments

DC
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@user GeoB99: Oh, I updated the info page at Stranded3.com but forgot the page here. I replaced the info text with a link to the Stranded 3 page so I don't have to update the stuff in two places. Thanks for letting me know

@user Mami Tomoe / @user SlyCooperReloadCoded: It's one of my goals to improve that. I want to give more advice and support to lose less people but I don't want to add that annoying standard tutorial stuff. Will try to find a good balance.

A death screen which tells you what you did wrong is a very good positive example for that. It's not annoying in any way. It's simply helpful and a great thing to have. But there will be more. e.g. there will be more overlays which explain input and hotkeys.

@user NanuPlayer: Maybe you're right, maybe not. The future will tell.
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