I've hard work on this mod so be patient because it has a lot of bugs for now ;/
See *IMAGES* spoiler for new and fresh screens, video comming soon
DOWNLOAD:
Current released version: Alpha 0.5
Alpha 0.5 DOWNLOAD
Previous Versions:
Game Source Engine: Titanium by Mc Leaf
Bug list:
Spoiler
- Torch only lit inhand when raining
- Flowers/Grass can be placed on all blocks types (stone, wood etc.)
- Some buged rendering of flora
- When player get closer to Psycho, game crashes
-* leaves are generate outside the map
- You can teleport to bounding invissible wall
- No info about generating state.
- Flowers/Grass can be placed on all blocks types (stone, wood etc.)
- Some buged rendering of flora
- When player get closer to Psycho, game crashes
-* leaves are generate outside the map
- You can teleport to bounding invissible wall
- No info about generating state.
CHANGELOG
Spoiler
Official Changelog of Blocky Stranded II by Assassin_Moder 2012/2018
### Singleplayer ###
Announced idea of a mod: ~ August - September
### Singleplayer ###
### ~50% Alpha 0.5 - 15.09.2018 ENGLISH
I know its been 5 years since last update :v
Started to make texture packed in one (allows to make texturepacks)
Minor errors on commands
Block cracking animation
Teleporting now works only on blocks
Some language issues
Leaves now don't create outside the map
Items have now durability (in-progress)
Furnace (in-progress)
Reworked and optimiezed Generating API.
Generating limit increased up to 200 (using value higher than 50 may cause poor performance)
Rewrited update function, now game checks for internet connection and for newer version on main menu start.
Version number is vissible in right bottom corner of the main menu
Started to make texture packed in one (allows to make texturepacks)
Minor errors on commands
Block cracking animation
Teleporting now works only on blocks
Some language issues
Leaves now don't create outside the map
Items have now durability (in-progress)
Furnace (in-progress)
Reworked and optimiezed Generating API.
Generating limit increased up to 200 (using value higher than 50 may cause poor performance)
Rewrited update function, now game checks for internet connection and for newer version on main menu start.
Version number is vissible in right bottom corner of the main menu
### ~40% In_Dev 0.4 - 19.08.2013 ENGLISH
Started to create maps system (you can go from overworld to the Hell or to the mine/underground, probably in 0.5)
Updated crafting recipes
Fixed bug from entering the main menu from generating menu causing game to crash.
Leaves now decay when wood log is destroyed in creative mode
"give" command
Generating menu bugs (to generate any world the name is required. If world exist, it's not possible to generate map)
Mining system (better pickaxe is required for better ore)
Trees now don't grow when block is over sapling (6 blocks vertical distance to grow for min. one leaves block)
Leaves blocks now don't create in other blocks
Some maps don't load because of missing content and that cause to game crash
When Torch is placed on Explosive and then trigger it, Torch don't fall
Unable to enter debug menu after generated terrain
Now it is impossible to place blocks on torches (AABB is still rendered on it wrong)
Sounds when destroing blocks
Bounds on maps. Now is not possible to get outside map
More crystals and bars, obtained by mining with right pickaxe
Cracking animation on destroyed blocks
6-sides placing system
Map saving system, now saves as .sav file in saves directory and can be saved manually or per Autosave
Launching game via shortcut
Redefined keys
Some items icons
Commands now work better
"update" command
AABB now don't show white plane
Updated crafting recipes
Fixed bug from entering the main menu from generating menu causing game to crash.
Leaves now decay when wood log is destroyed in creative mode
"give" command
Generating menu bugs (to generate any world the name is required. If world exist, it's not possible to generate map)
Mining system (better pickaxe is required for better ore)
Trees now don't grow when block is over sapling (6 blocks vertical distance to grow for min. one leaves block)
Leaves blocks now don't create in other blocks
Some maps don't load because of missing content and that cause to game crash
When Torch is placed on Explosive and then trigger it, Torch don't fall
Unable to enter debug menu after generated terrain
Now it is impossible to place blocks on torches (AABB is still rendered on it wrong)
Sounds when destroing blocks
Bounds on maps. Now is not possible to get outside map
More crystals and bars, obtained by mining with right pickaxe
Cracking animation on destroyed blocks
6-sides placing system
Map saving system, now saves as .sav file in saves directory and can be saved manually or per Autosave
Launching game via shortcut
Redefined keys
Some items icons
Commands now work better
"update" command
AABB now don't show white plane
### ~35% In_Dev 0.3 - 19.05.2013 ENGLISH
Updated Crafting
Updated Credits
Placing blocks by 5 blocks (fixed to 4)
Sand Physics! Now "chain reaction" works great!
Trees generating (now using loop not timmer command)
New tree - Pine Tree
Map Generator menu (size - min. 15x15 | max. 50x50)
Three status bars - fatigue, experience and armor
Material sounds etc.
Updater file (simple checks for update). Type in command menu ("I" key) "update" to run it
New Blocks (more bricks, stone and cobblestone types, wood logs)
On AABB is now possible to see on which side block is be placed
Command menu (kill, give, respawn, tp)
Simple Experience mode
High Map based terrain generation
Some interface texts
Trees now have more leaves
Player range from 5 blocks to 4 blocks
Teleporting only in Creative mode
Sightly changed texture of AABB
Lighting of flora
Optimized exhaustion.
2D Graphics, Interface
Consume/Craft button in now only for consume
Updated Credits
Placing blocks by 5 blocks (fixed to 4)
Sand Physics! Now "chain reaction" works great!
Trees generating (now using loop not timmer command)
New tree - Pine Tree
Map Generator menu (size - min. 15x15 | max. 50x50)
Three status bars - fatigue, experience and armor
Material sounds etc.
Updater file (simple checks for update). Type in command menu ("I" key) "update" to run it
New Blocks (more bricks, stone and cobblestone types, wood logs)
On AABB is now possible to see on which side block is be placed
Command menu (kill, give, respawn, tp)
Simple Experience mode
High Map based terrain generation
Some interface texts
Trees now have more leaves
Player range from 5 blocks to 4 blocks
Teleporting only in Creative mode
Sightly changed texture of AABB
Lighting of flora
Optimized exhaustion.
2D Graphics, Interface
Consume/Craft button in now only for consume
### ~25% In_Dev 0.2_2 - 11.02.2013 ENGLISH
Version text show 0.2 in 0.2_1 (now show 0.2_2)
Placing Block in Block is now impossible!
After "optimizing" each saved map load new stuff etc. (generally fixes new placing types)
Some old maps
Destroying leaves don't drop saplings
Lines on grasses/ferns/bushes
Ice now don't drop loot
Six flowers (Purple, White, Red, Orange, Pink, Yellow) also generated
Menu map and added blur effect like in Minecraft
New Loadscreens
Saved Map (chunk 15x15x15) now have 500-600 kB ! ("optimized")
Fire particle is now smaller
Two debug v2.0 features (weather and view range)
Deleted some useless stuff etc.
Placing Block in Block is now impossible!
After "optimizing" each saved map load new stuff etc. (generally fixes new placing types)
Some old maps
Destroying leaves don't drop saplings
Lines on grasses/ferns/bushes
Ice now don't drop loot
Six flowers (Purple, White, Red, Orange, Pink, Yellow) also generated
Menu map and added blur effect like in Minecraft
New Loadscreens
Saved Map (chunk 15x15x15) now have 500-600 kB ! ("optimized")
Fire particle is now smaller
Two debug v2.0 features (weather and view range)
Deleted some useless stuff etc.
### ~25% In_Dev 0.2 - 08.02.2013 ENGLISH
Effects of placing blocks have now correct position
Drooping correct block from block ex. Stone drop Cobblestone
Need Pickaxes to gain stone resources
FIXED Torch destroy when alignment block is destroyed (same to grass etc.)
Stairs now rotate correctly
Dropped block offset (now it didn't sink in blocks)
Sand now fall smoothly
Sand have now collision
Fixed bug with placing last block in hand with pickaxe or other item
Leaves now decaying when last log is destroyed
More info in Debug Menu v2.0
AABB function enabling/disabling default by "F4" key
Water in alpha stage
New map "Island" which is survival map
Generating mineral ores in flat map
Motherf***** Great cube map generate! [CHUNK] 15x15x15 (Cause huge lag but works great on 30FPS)
More minerals: Ruby, Amethyst, Coal, Lapis Lazuli
Blocks: Ice, Minerals Block, Black Mica, White Mica
Pickaxes with various materilas wood, stone etc.
Crafting Table and Crafting System (in-progress)
New Icon of .exe file and Mod Title
Version info in console in main menu
Bedrock Block and bottom level to maps
Red, Green, Blue Torches
Saplings, 25% chance to drop from leaves. Tree grow after 1 minute after placed it
Now we can only play in window by default (Because of better ussage etc.)
Optimized placing scripts
Hitting block creates a Red AABB on it.(that will be changed later to cracking animation)
New Loading screen and some interface gfx
Flat Map generating is now customizable in editor
Player now can jump onto 1.5 block hight
Menu map
Drooping correct block from block ex. Stone drop Cobblestone
Need Pickaxes to gain stone resources
FIXED Torch destroy when alignment block is destroyed (same to grass etc.)
Stairs now rotate correctly
Dropped block offset (now it didn't sink in blocks)
Sand now fall smoothly
Sand have now collision
Fixed bug with placing last block in hand with pickaxe or other item
Leaves now decaying when last log is destroyed
More info in Debug Menu v2.0
AABB function enabling/disabling default by "F4" key
Water in alpha stage
New map "Island" which is survival map
Generating mineral ores in flat map
Motherf***** Great cube map generate! [CHUNK] 15x15x15 (Cause huge lag but works great on 30FPS)
More minerals: Ruby, Amethyst, Coal, Lapis Lazuli
Blocks: Ice, Minerals Block, Black Mica, White Mica
Pickaxes with various materilas wood, stone etc.
Crafting Table and Crafting System (in-progress)
New Icon of .exe file and Mod Title
Version info in console in main menu
Bedrock Block and bottom level to maps
Red, Green, Blue Torches
Saplings, 25% chance to drop from leaves. Tree grow after 1 minute after placed it
Now we can only play in window by default (Because of better ussage etc.)
Optimized placing scripts
Hitting block creates a Red AABB on it.(that will be changed later to cracking animation)
New Loading screen and some interface gfx
Flat Map generating is now customizable in editor
Player now can jump onto 1.5 block hight
Menu map
### ~10% In_Dev 0.1 - 17.12.2012 ENGLISH
Game lags but I'll try to fix that
Placing blocks! by RMB by default (DON"T CHANGE IT!)
Alpha generating flat terrain
Blocks!
New lighting effect
Huge list of bugs ;p
Armor Bar (unfinished)
Test Maps
Game engine from Mc_Leaf Titanium 1.0.1.3
Interface and main graphics
Sounds
Sleeping only at night
Sleeping now don't autosave game
Placing blocks! by RMB by default (DON"T CHANGE IT!)
Alpha generating flat terrain
Blocks!
New lighting effect
Huge list of bugs ;p
Armor Bar (unfinished)
Test Maps
Game engine from Mc_Leaf Titanium 1.0.1.3
Interface and main graphics
Sounds
Sleeping only at night
Sleeping now don't autosave game
Announced idea of a mod: ~ August - September
Trivia:
Spoiler
- Mod firstly was named "Minecraft MOD" but later was changed to "Block Stranded" because of permissions.
- First Blocks with ID's are: Stone 1, Cobblestone 4, Planks 5, Leaves 17 and Wood 18. They have textures and ID's from Minecraft because of first idea of mod.
- Cuted some sounds ex. fire sounds, because if too many torches are placed too close it causing bad sounds.
- Blocks and blocks-items use same ID's.
- Mr.Stranded is bald head and have no ears, shoes or vissible hands
- First Blocks with ID's are: Stone 1, Cobblestone 4, Planks 5, Leaves 17 and Wood 18. They have textures and ID's from Minecraft because of first idea of mod.
- Cuted some sounds ex. fire sounds, because if too many torches are placed too close it causing bad sounds.
- Blocks and blocks-items use same ID's.
- Mr.Stranded is bald head and have no ears, shoes or vissible hands
To Do list:
Of course placing blocks is possible
If you want to help just write in comments or in PM
Current Crew:
Me
Hurri04 | General helper
SpyCrab | Idea giver
Spoiler
Ore:
Sapphire Ore: can color the fire on the torch. (blue)
Ruby Ore : can color the fire on the torch. (red)
Uvarovite Ore : can color the fire on the torch. (green)
Grossular Ore : can color the fire on the torch. (yellow)
Armor:
Fur Cap,Fur Gloves,Fur Robe,Fur Pants & Fur Boots : does not protect very well but keeps you warm.
Blocks:
Iron Fence: to break down takes longer Units and Players get in contact electrical damage.
Wooden Ladder & Iron Ladder : for climbing
Sapphire,Ruby,Uvarovite & Grossular Block : placeable blocks for decoration
Units:
Pig: a friendly mob that loses pork after death and can be tamed.
Bear: the bear attacks when he sees a player he loses Fur and Steaks after death.
Sapphire Ore: can color the fire on the torch. (blue)
Ruby Ore : can color the fire on the torch. (red)
Uvarovite Ore : can color the fire on the torch. (green)
Grossular Ore : can color the fire on the torch. (yellow)
Armor:
Fur Cap,Fur Gloves,Fur Robe,Fur Pants & Fur Boots : does not protect very well but keeps you warm.
Blocks:
Iron Fence: to break down takes longer Units and Players get in contact electrical damage.
Wooden Ladder & Iron Ladder : for climbing
Sapphire,Ruby,Uvarovite & Grossular Block : placeable blocks for decoration
Units:
Pig: a friendly mob that loses pork after death and can be tamed.
Bear: the bear attacks when he sees a player he loses Fur and Steaks after death.
IMAGES
Spoiler
Generating menu:
Generated terrain:
Cracking animation:
House at night:
Player skin:
Explosion radius:
Generated terrain:
Cracking animation:
House at night:
Player skin:
Explosion radius:
VIDEOS
Final Video of In-Dev 0.3
Final Video of In-Dev 0.2_2
Test Video of In-Dev 0.2
Images are from diffrent in-dev game states!
edited 50×, last 15.09.18 04:48:21 pm