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English My graphic pack

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Poll Poll

As it should be called?

Only registered users are allowed to vote
ZFedorV Pack
16.39% (10)
Pagyra Pack
75.41% (46)
Realistic Pack
8.20% (5)
61 votes cast

old Poll My graphic pack

Pagyra
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Quote
IMG:https://s019.radikal.ru/i606/1411/2e/6e9da63f4651.png

Once I started doing my own skins instead of standard skins - many people said that it looks like resizing. And at first I resented them, but over time I realized that these people just have not seen these skins combined into one package (they have not tried it in the game) or they are just jealous.
In any case, I do not care.
I started several projects, and due to the fact that not getting help in this I have a desire to not finish it. This pack is also part of my projects. I do not think it is finished and so I just want to show it. So far I have not loaded it into a file archive. Even though it was "my first time") Yes, a long time ago I started this as my first project.
There are a few screenshots ... and soon I will try to make a little video with an overview of the current progress.
IMG:https://i004.radikal.ru/1411/bf/209688bb5660.png
IMG:https://s008.radikal.ru/i305/1411/d4/344b10cce2f0.png
IMG:https://s002.radikal.ru/i199/1411/8f/90e886cbefb2.png

old Re: My graphic pack

Mora
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Good work friend, really nice effect(blood) and other effects(example as grenade and rocket flare).
Pack is very cool, i hope you will done it as well.
But note i only like it, i use standart skins and play cs2d a bit.
Very good job, @user Pagyra: .

old Re: My graphic pack

XoOt
Super User Off Offline

Quote
Actually some of them do look like they're resized, but is doesnt always mean something bad. I for example said they look like resized, but i didnt said that they are resized. If you get the point...

old Re: My graphic pack

Pagyra
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At this moment i try to improve my player skins, so you can compare quality of my skin here is an example of ...ct player gign skin:
IMG:https://i016.radikal.ru/1411/d1/2aeac8d9bf2d.png

I have some questions to @user DC: about skins:
Will it be possible in future updates to add "the ability to change settings of skins" such as draw point to player skin and number of global "layer" of player images?
If possible I would like to be able to change settings for visual effects of each weapon. And need to change skins of players, hostages and npc to more correctly display animation of recoil, shoot, walk, run, die, hurt, plant, defuse, etc... and its effects.
When player shoot point of creating flare3.bmp(by the way this standart sprite has a defect - on black backgound it can be seen that the square) not always coincide with "line of shot". Distance from center of player image on which are created this image and created gunsmoke effect is always constant, despite different "length" of weapon skin.
Can you show the current settings for images for weapons, player, effects, etc?
IMG:https://s017.radikal.ru/i421/1411/11/afcf3c45e2cb.png
edited 2×, last 11.11.14 08:24:03 am

old Re: My graphic pack

VADemon
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Your soldiers look too skinny, like skeletons in equipment
Personally, I don't like the hud icons, first: I dont find their drawing styles match and secondly, I'd like to have monochrome ones (without colors)

Ovetall, I wish an skin pack for CS2D which is done by one author/in a single style

old Re: My graphic pack

Pagyra
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I do it as a one author and in my style.
A little later, when I update all player skins, I will release a gameplay video with my skins and some scripts.

user VADemon has written
Your soldiers look too skinny, like skeletons in equipment

Check these photos
IMG:https://db3.stb.s-msn.com/i/B4/C4219D3CB286AFE2AE6A45495EC3.jpg

IMG:https://www.gign-historique.com/wp-content/gallery/gign-organisation/g-sections-ope-bouclier.jpg

and more than this standard skins(of weapons and players) are incorrect scale relative to each other, so when I'm creating my skins, I use a comparison scale that 32 pixels = ~ 0.96 meter
edited 6×, last 11.11.14 10:27:07 am

old Re: My graphic pack

DevGru
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@user Pagyra: The new ones you made are much better. Good job. I like it.

@user VADemon: Actually, default CS2D player templates are too fat. I think his skin is an accurate representation of a top down human character that wasn't resized.

old Re: My graphic pack

Rainoth
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@user G3tWr3ck3d: That's the point. They're so well done, one would say that he took and re-sized the picture.

It's amazing. The player characters seem too thin for me (even if they're supposed to be like that, it just doesn't fit well with CS2D visuals) but the weapons. Those are AWESOME.

old Re: My graphic pack

Pagyra
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user routeXYZ has written
Lol that Ak/m4 is copy paste from cso

Yes it is - I did not say that this buymenu skins was done by me - There are too many people from http://unrealsoftware.de community which are adherents of standart skins - so I think this solution to use ready standard skins is good.
In any case, it is well turned out - high quality images for buymenu skins + my skins for drop, in hand images and etc.
edited 1×, last 13.11.14 05:18:37 pm

old Re: My graphic pack

DevGru
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user Random guy has written
The thin skins fit well, but everyone is used to the "fatty" skin.


Agree. The skinny ones fit well. Phoenixtri made those things too, except the position is different which requires the weapons to have different position as well.

@user Pagyra: The drop images need some tweaks. They look total resized.

old Re: My graphic pack

Pagyra
User Off Offline

Quote
user DevGru has written
@user Pagyra: The drop images need some tweaks. They look total resized.

What tweaks do you mean? Contact me on Skype - or send an example skin.
This phrase begins to associate me with the words:
"It looks too cool"


Unfortunately, my work takes a significant amount of my time, I hope to find a person or group of people who are also interested in creating an alternative (more realistic) "candy wrappers" for CS2D.

Currently - I try to change my existing skins (including weapons and players) to more standart position of back and hands, and I want to add additional sounds that improve the acoustic effects and echo.
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