actually I'm trying to use "addstate" and "shine" commands, but how to make glow in green color? Someone have a idea?
EDIT: Ok, it worked
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### Radioactive Barrel id=225 name=Radioactive Barrel group=stuff icon=gfx\r_barrel.bmp model=gfx\r_barrel.b3d health=50 mat=metal var=radius,Radius,100,0 var=damage,Damage,25,0 script=start 	on:load { 		addstate "self",22; 		statesize "self",22,50; 		statecolor "self",22,0,255,0; 	} 	on:create { 		addstate "self",22; 		statesize "self",22,50; 		statecolor "self",22,0,255,0; 	} 	on:kill { 		explosion getx("self"),gety("self"),getz("self"),$radius,$damage; 		addstate "unit",1,"intoxication"; 		statevalue "unit",1,"intoxication",0; 	} script=end
Now I have a diferent question... When the barrel explodes, I want then to make it intoxicate a certain area... How can I make this?
edited 1×, last 02.07.15 07:05:49 pm