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old Re: Unreal Software bugs and errors thread

Starkkz
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@user Waldin: perhaps the forum's clock system isn't based on a time-zone system, instead it just works based on it's own clock (Germany's time-zone, if I recall correctly?) and the offset you want to give it.

old Re: Unreal Software bugs and errors thread

GeoB99
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@user YuriNikolai: That means the server didn't deliver all the contents properly to the client (which is your PC). It's normal to happen especially when the server expects lags (whether DoS or (D)DoS attacks or too many client requests) or your net suffering from a slow speed traffic.

old Re: Unreal Software bugs and errors thread

YuriNikolai
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Quote
user GeoB99 has written
@user YuriNikolai: That means the server didn't deliver all the contents properly to the client (which is your PC). It's normal to happen especially when the server expects lags (whether DoS or (D)DoS attacks or too many client requests) or your net suffering from a slow speed traffic.


I see, thanks for clarifying.

old Re: Unreal Software bugs and errors thread

Rainoth
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Quote
Not sure if this is intended behavior or not.
1
[more= text file:12345]Contents[/more]
Will display 'text' and file name that you can click on to go to a file. A "+" will also appear that you can click to show "Contents". The problem is that if I click it, the "Contents" doesn't appear. The "+" vanishes for eternity.

Here's an example



TL;DR referencing files while using 'more' tags in their title screws up their behavior.
edited 1×, last 28.11.16 07:06:09 pm

old Re: Unreal Software bugs and errors thread

DC
Admin Off Offline

Quote
@user Rainoth: On HTML level this is like putting a link into a link, two different actions with one click. That doesn't work very well. (note that the WHOLE title of a more tag is clickable, not just the plus icon)

To be honest: This is something I didn't anticipate when implementing custom more-titles. I guess there's a way for me to hack around this... would have to check. But yes, of course it isn't intended to be like that. The behavior you describe isn't very user friendy

But for now I would highly recommend to only use plain text/icons in more-titles and also URL-texts (and probably also other places I didn't think about)

Nice catch anyway, thanks

@user Waldin: The offset displayed at the website is the offset to the website's server time (which is German time like user Starkkz pointed out). It's NOT the UTC offset that you see in your Windows time settings. So these are two different offsets and it's fine that they are not equal. You should see the right times on the website anyway √
edited 1×, last 28.11.16 10:28:57 pm

old Re: Unreal Software bugs and errors thread

Yates
Reviewer Off Offline

Quote
As to a workaround per user Rainoth's report, you can change the more HTML to use something other than the
a
tag, for example a regular
div
. I don't see where you pick up the click event but I'm sure this can be based on class instead of the
a
tag if that is actually what happens. Once you change this it should work.

old Re: Unreal Software bugs and errors thread

VADemon
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Quote
@user kerker: Because their internal group ID is higher than that of the Users.
Something like that (I'm just guessing):
Admin = 50
user useigor's fake Admin = 45
Moderator = 25
Reviewer = 20
Security Supporter = 19
Super User = 10
Idiot = 5
User = 1
Game Banned = -4
Community Banned = -5
Banned = -10

PS: Aah, I doubt there're negative numbers. What will -the-fox- DC say?

old Re: Unreal Software bugs and errors thread

Yates
Reviewer Off Offline

Quote
It also makes them easier to find. Banned users can't do anything and won't (normally) be unbanned anyway (so they go all the way to the bottom). I believe it was just easier to list them above users.

Or DC wanted to make some kind of statement when he introduced the user group and thought this would be the best way.

old Re: Unreal Software bugs and errors thread

GeoB99
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Quote
user VADemon is right. The User Group system sorts the user ranks based upon their ID number. Groups which lie in the permanent ban side have negative ID integer.

Admin: 100
Moderator: 99
Reviewer: 54
Security Supporter: 53
Super User: 51
Idiot: 1
User: 0
Game Banned: -97
Community Banned: -98
Banned: -99

So, to answer it briefly the user kerker's question: idiots are above users because of their ID number.

old Re: Unreal Software bugs and errors thread

DC
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Quote
@user Iceath: That's maybe a missing function but not a bug. I'm currently not planning to add a chat for the reasons which user Yates stated.

@Sorting: What user GeoB99 (and basically also the others) said. The modes are sorted based on their internal IDs. Idiots have a higher ID than users so it's easier to find them in the list.
I agree that it would make more sense to list idiots after all normal users but it wouldn't be very handy.

old Re: Unreal Software bugs and errors thread

Yates
Reviewer Off Offline

Quote
@user Gaios: t is pronounced ti so separating that from par means when you say par t you pronounce it as if the y is there.

It's a gag, really. If user DC wanted he could remove the r as well as party is pronounced pa:ti. The r is silent. But I doubt anyone would get
:pa-t:
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