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News Counter-Strike 2D 1.0.0.2Edit: Are you talking about the part of the mods being able to overwrite sounds/skins and that stuff? I thought that the server sent that content to the client and afterwards the client loads it.
We didn't consider this when adding the mod support but we'll find a way to solve it. Maybe by extending reqcld with constants for all original CS2D files so you don't even need to know the used path anymore.
* "I went to the forum and I downloaded a mod for CS2D, I installed it on my client. I joined a public server and I can see the mod working and it's content."
* "I went to the forum and I downloaded a mod for CS2D, I installed it on my server. The clients joined to my server and they were able to see the mod working and it's content."
But I'm not really sure of which are you referring to, I've been doing few tests with the mods feature and the only thing I tested was the Lua feature. Considering the fact that Lua scripts only run server-side I got that the mods are only server-sided, and that the content of the mod is sent to the client at the time that the client joins.
@Any developer: could you correct me if I'm wrong?
Stuff like that, really.
Enabling and disabling a mod multiple times no longer leads to loading the mod several times
@ Hajt: That is a valid concern, and it actually pertains to the original design specification of the modding system by DC. Sadly, just like with the old way of modding (pre-1.0.0.2), there is currently no way to determine whether a person is using modified files. CS2D itself does have some internal safeguards against especially offending files (super large images e.g.), but these safeguards are extended onto the mod files thanks to the way DC integrated modding with native resource loading. I regret not having thought of this sooner and I will mark this as a high priority task for the next release, because I don't think another hotfix is a good idea at this point
As for what I think about going back - I think the modding system as featured in 1.0.0.2 is a step forward, and with the changes outlined above will become a simpler and more functional replacement for the old way.
saying.
Also dont forget to:
Make sure you use the latest GPU (graphics card) drivers.
Set lighting to low to see, you got same result with this settings too.
Install latest DirectX on your PC.
DatRat has written
@ Marcell: Well, I tried to. But when I replace my own music with menu's and launch my cs2d - Menu music doesnt play. What do I need to do that?
The file format needs to be .ogg
DatRat has written
@ Marcell: Well, I tried to. But when I replace my own music with menu's and launch my cs2d - Menu music doesnt play. What do I need to do that?
Use this to convert your format to ogg.
http://audio.online-convert.com/convert-to-ogg