Option 1: Guess and try combinations (like in SI and SII)
You don't have any list of combinations. All you can do is selecting some items and see what happens. Trial and error basically.
Option 2: A list with combinations
Many other games go for a list of items you can craft and show you the required items so you can just select what you want to craft. It would also be possible to hide more advanced combinations in the beginning and to unlock them with certain skills/buildings/tools (of course unlocking would also work with option 1 though). Furthermore there could be categories because there will be many possible combinations.
What do you prefer?
My personal opinion is that option 1 doesn't add much value. It's a bit frustrating, especially if combinations are more complex. So I would actually prefer option 2 but I would love to hear what you think!
edited 1×, last 31.07.16 10:17:24 pm