edited 1×, last 08.04.18 12:30:00 am
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News CS2D v1.0.0.7that brought problems in my servers.
What problems?
one of those players was expelled by autodetcción, returned to enter the server and was expelled automatically about 8 seconds after entering the server. I do not think the player is a cheater, since he is an habitual and well-known player.
This happened about 4 times in my presence, and I only logged 5 minutes to the server.
pd.1 I think I'll send you the records later by a private message. (if something helps),
pd.2 this is a known error with the sppedhack autodetection code, Previously, before the 1.0.0.7 update, a pair of codes detected speedhackers but with the same result 2 out of 10 players are ejected. (by ping / latency hops)
CS2D 1.0.0.7 Low Performance
CS2D 1.0.0.7 if i disconnect from any server = crash my game
CS2D 1.0.0.7 sometimes (Loading Images) crash my game
CS2D Command "close" in console = No Effect
CS2D 1.0.0.0-1.0.0.7 Bug in anti_speeder if i lag , it freeban me
CS2D 1.0.0.0-1.0.0.7 Error in 4-5MB Lua Scripts,,Sometimes i create a server automatic all players disconnect in my server, error not in my scripts but error in cs2d
Anti-Hacks Not Available for CS2D
All Pro Players are hacker.
@ DC: Please fix the problems.
Low Performance
in v1.0.0.6 i had 50fps but in v1.0.0.7 i have 30fps
i don't know how play at v1.0.0.7 because my fps (25-40) with 640x480 resolution
(CS2D 1.0.0.7) i played cs2d in 1366x768 resolution and my fps 15 , look it link:https://imgur.com/a/OgoZZ
(CS2D 1.0.0.6) 1week ago i had 35-55 fps in 1366x768 resolution https://imgur.com/a/6rvGF , but now
(CS2D 1.0.0.6) i screenshoted in EU/ENG CS2D Server (dust2) https://imgur.com/a/HTD9D
edited 35×, last 08.04.18 06:29:24 pm
Performance of 1.0.0.7 shouldn't be worse than 1.0.0.6. There were only changes which improve the performance. There were no changes which can have a negative impact on performance. There are even new performance options e.g. renderdecals and renderdecoration.
Hacks can't be auto-detected reliably. And if you have a 5 MB Lua script it's probably too huge / badly designed code and you should rewrite it so it executes faster.
Edit regarding performance:
Did the update maybe overwrite a setting? Try OpenGL/DirectX. Other than that I have absolutely no idea how such a huge difference is possible. It shouldn't be like that.
edited 1×, last 08.04.18 03:56:59 pm
edited 1×, last 09.04.18 09:06:26 am
DC has written
CS2D(.exe) only.
I tried switching CS2D.exe only but found out that those files had to be replaced as well..
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ROOT/steamapi.dll ROOT/steamstub.dll ROOT/gfx/shells.png
Also when I use the knife on air the SFX doesn't play, is that normal now?
edited 1×, last 09.04.18 12:29:47 pm
And no, the knife thing is a bug apparently. Thanks for reporting.
Many players notified me through discord this fact.
pd. in previous versions everything worked perfect.
I know this shouldn't really concern me, just asking out of curiosity.
@ DC: I found the problem with tiles, after a few hours of being an open server, stop sending tiles.
I remember that in an old version of cs2d the same error occurs.
edited 1×, last 10.04.18 08:21:04 pm
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Command "effect" now supports new particle types "blood" and "sparkles"
I can't produce sparkles.. how to.
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Lua image command now allows to spawn lights by using "<light>" as path value
Any documentation?
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Off-Screen damage option (when disabled you can't get damaged by players outside your visible screen area)
Maybe you can add Lua hook to detect off screen hit.
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Server mod selection menu in "New Game"-menu (these mods will be enabled for everyone on the server)
edited 1×, last 11.04.18 10:47:15 am
effect "sparkles" 64 64 10 10 255 255 255
but direction(what is p2) is not working for them afaik.
btw they should have limit amout - smaller than 25k
You can use hit hook to detect if the distance is farther than the screen using player x and source x and y
add in server transfer your tile:
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gfx/tiles/metalno.bmp
Gaios has written
Any documentation?
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Lua image command now allows to spawn lights by using "<light>" as path value
Any documentation?
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light = image("<light>", 0, 0, 201) imagecolor(light, 255, 155, 25)
(http://www.unrealsoftware.de/get.php?get=cs2d_1007_macos.zip)