Which brings a big question: "What if there was a 2D platformer adaptation as opposed to its' top-down counterpart?". I know some of you would call this idea stupid or redundant as there is already a 2D spinoff of the extremely popular Counter-Strike franchise.. But just think about the amazing possibilities it would open for both old and devoted fans as well as newcomers: more detailed players, animations, more level editing choices: decorate the backgrounds and foregrounds of maps with all kinds of props from industrial pipes and scaffoldings to natural elements like folliage and rocks. I am aware some elements are tricky to place such as taking cover perhaps. Maybe a 2.5D-like system can help fix that, by allowing a platform for the player to be say 2 units wide, so people can stand left or right of a doorway so they don't get riddled with bulletholes.
Having CS2D as a 2D platformer would really give an actual sense of scale in terms of being on tall buildings or being able to climb on actual stairs rather than normal tiles with different textures as well as having the ability to go underwater.
Here are a few things I can think of adding to level editing:
Adding DOF to the background and being able to tweak blur amount.
Adding lights to a scene with two types of sources: radial and linear.
Being able to adjust lighting for background/foreground separately or simultaneously for creating LIMBO style maps for example.
Being able to add cinematic moments like camera pans for joining the server or triggering them with a trigger_move, trigger_hit, etc.
Adding elements such as: env_camera (camera), env_screen (screen for displaying the camera's output), env_ladder (creates a climbable surface for players), env_door (creates an entity that can open and close and can be places horizontally or vertically to create trapdoors and normal doors), env_shadowzone (Bots or NPC's can't see you in here unless you shoot them. Firing a weapon without a silencer will make them go in your general direction), env_spriteanimation (allows the user to utilize sprites as frame for an animation which can be either loops or played 'x' times)
A ragdoll or gib mechanic when players or NPC's died
Better implementation of scripts and add-ons so players can even script NPC's or weapons and be able to see and add them from within the level editor.
Adding color corection (info_colorcorrention) so that each map can feel different in terms of mood.
Being able to add images such as .gif's as sprites to the background and foreground to make maps seem more alive.
Perhaps being able to add platforming elements in the background (take Oddworld: Abe's Oddysee and Abe's Exodus for example: there are occasions where the player may enter a doorway and go behind the foreground and continue gameplay on the background-they may attack players only on the same layer as them, so no background-foreground battles for now at least)
Also, I must add: the lighting system in the current ver. of CS2D is absolutely gorgeous and should definately be recycled or refined for use here, it could definately set the atmosphere for any map.
Bots and NPC's are more than welcome as well, they were in my opinion just as welcome an update as the lighting update.
Having the same variety in map making as CS2D would be a blessing, even more would be amazing: being able to add certain hazards that move along a specified pattern that can be edited to the creator's leisure.
I hope you enjoyed reading some of my ideas and I hope to hear from you as soon as possible!
edited 9×, last 06.07.18 03:02:56 am