I'm still working on the layout since I think it still has some room for improvements. Some feedback would be nice.
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CS2D Maps/Editor Trying out mappingTrying out mapping
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I'm still working on the layout since I think it still has some room for improvements. Some feedback would be nice.
You can experiment it yourself in CS:GO how long it takes from a point to go to another point, then try same in CS2D, and balance it based on that. You can try it once, then you can use some math calculations so you won't have to repeat it for every point.
I don't think many players would like ancient. Trying a map like cs_apollo would be much better IMO.
Gaios has written
The map scale you did is too small.
He`s right, overall shape is okay, but scale doesn`t seems to be 1:1
Keep that in kind and u have less problems with map scale, it should be not only the bigger scale but longer distances between popular positions.
The smaller it is - the more it shootable. So is shit at start.
I'm not that even good at tactics but in some cases game mechanics helps u to build map right.
/sry my English is shit
edited 2×, last 25.12.23 08:09:23 pm
@ mrc: I might be able to learn a thing or two from yours, I quite like the certain aspects notably how you make the original map more compact.
This is obvious bro
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