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old Re: Massive Mod

Builder2-0
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So, while I ponder the odd error involving the shelter, I guess a list of features is in order.

-Cooking System
-Pottery
-Forging System
-The Anvil
-The Desk
-Fishing System (*cough* Totally stolen from Colonel's mod... I hope you don't mind?)
-Mining
-All the new buildable structures\new items\ect

And once more, with detail this time...

Cooking:
Basically, you can still make any food. However, some of those foods will have stats changed (namely bread) to no longer be the Holy Grail of Food.

Instead, by combining food items you'll be able to make *real* food (meals\salads\ect) which will increase your cooking skill, unlocking new recipes\dishes\ect. For example, bread will only remove 1/3 of your hunger. However, Berry Bread (made by combining bread dough with 5 berries) will be much more filling.

There will be a number of different recipes for salads, sauces, coatings, meals, drinks, ect. The reason you'll want to go to all this trouble is because many food items will reduce both stats greatly, some will even reduce your need to sleep, others are very healing, some tea's can stop poisoning, ect.

Along with that, all liquids will require some sort of carrying container. Livers from monkeys, lions, raptors, sheep all can serve as a carrying container, as will Pottery made from clay (can be found in those brown rocks), glass bottles (from the start, they will not be creatable unless I can get a model for a kiln), skins made from leather and thread, ect.


All liquid containers will be given back after use, ie; you can fill a leather skin with water, drink it a day later, and you'll get the leather skin back.

There will be MANY multiple ways to create items. A spear can be a stone + branch + vine or a stone + branch + cotton thread, just as an example. Most tools will have 3 levels (stone, iron, steel).

Mining is be a skill that allows you to prospect the Earth with a shovel and dig up deposits of iron, coal, tin, copper, and other metals.

The two new structures, the Desk, and the Anvil, are not so much production as they are "helpful".

Think of them as in-game encyclopedias. The anvil when used allows you to view all your Forging recipes you've unlocked for tools and all that, while also serving as a requirement in certain tools but that is a lesser function (make sure you put it near your fire).

The desk allows you to view all the cooking recipes you've unlocked and other things. For example, after killing an animal, you can go to the desk and look at the entry on that animal for information on "about" how many hits it takes to kill with a spear throw or arrows, and what it gives.

IE:
Monkey
-about one spear throw
-about four arrows
Gives small meat, fat, skin, and misc
Very fast

Bones are also dropped by animals and can be used as substitutes in some items. IE: A spear can be made using branch, bamboo, or a bone. As I said, LOTS of ways to make one item.

Spears are one item. Right click, a message will say what mode you are in. Right click again to switch modes. "Throwing" changes the spear into a throwing spear, so be careful. "Stab" acts like any other tool.

Obviously there are more changes planned. So yea. Colonel, do you have any problem with me using your fishing system? Obviously I'm not going to copy the actual code, but it'll be similar enough that people are likely to notice.

old Re: Massive Mod

Colonel-Shemp
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I have a beta of my mod here builder2.0

http://hosted.filefront.com/ColonelShemp/

It has the fishing system unfinished but it shows the general idea. If you want to use it, go ahead. Im using your cooking idea (from the previous versions of massive mod) too . I Know that the ExtMod has a kiln, I just don't know if they would let you use it (nice model too). If you want help on your mod, Im available.
Oh and the leather water skin idea is mine (I just made it a water in the code, I didn't get around to making it the way it should be...)

old Re: Massive Mod

Builder2-0
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Colonel-Shemp has written
I have a beta of my mod here builder2.0

http://hosted.filefront.com/ColonelShemp/

It has the fishing system unfinished but it shows the general idea. If you want to use it, go ahead. Im using your cooking idea (from the previous versions of massive mod) too . I Know that the ExtMod has a kiln, I just don't know if they would let you use it (nice model too). If you want help on your mod, Im available.
Oh and the leather water skin idea is mine (I just made it a water in the code, I didn't get around to making it the way it should be...)

Technically, it was the nomadic humans idea. Anyway, I know how to do the fishing system. Which leads me to....

http://files.filefront.com/Massive+Mod+20+V01rar/;10713886;/fileinfo.html

Kaching. Version .01 of Massive Mod 2.0. Now with extra win.

...Note: This is simply a fixed Massive Mod that works with the new Stranded update WITHOUT overriding any changes DC made. However, I messed up when fixing the buildings and so the "what unlocks what" is messed up (it's not the same as it was in Massive Mod). I'll fix that in the next release, and since I've fixed all the bugs that were annoying me, that should be soon.

For those who are curious, the error was caused by a certain building right above the Storage starting a script, but not ending it. So when the storage ended ITS script, it actually ended the previous script, and the storage was mistaken for being IN the script. Ect.

Yea, I'm an idiot for not noticing that. Shoot me.

So. The next release will include a fixed "building unlock" scheme that makes sense, and actual new items. Dance.

-Builder
edited 1×, last 20.06.08 12:09:46 am

old Re: Massive Mod

Colonel-Shemp
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Great job builder! I hope you try my mod
Im working more on it, but after I finish the fishing system completely (for this version) then I'll get your mod.

old Re: Massive Mod

MrCowThing
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I had a similar idea for cooking skill, In my mod I also made it so at low levels you'd have a 25% chance of burning meat when you try to cook it.

old Re: Massive Mod

Colonel-Shemp
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Yeah, I was thinking of doing that. I wanted to add the cooking skill kinda like in runescape. You have a chance of burning foods. I might do that for my mod...It's just that the cooking skill will take a long time, mainly because of the foods and meals you can make.

old Re: Massive Mod

Builder2-0
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EDIT: Links replaced with a slightly fixed version, just realized I had uploaded the game.inf with "lockallbuildings" commented out.

-Builder
edited 2×, last 07.08.11 04:58:06 pm

old Re: Massive Mod

Colonel-Shemp
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I already fixed that builder...I was about to tell you but, nevermind...And for some reason, it won't let me download google talk. I have the net version though.

old Re: Massive Mod

bezmolvie
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Builder2-0 has written
Colonel, did you get my PM? It says it's in the Out-Box, but is not Sent, and frankly, I'm not even sure what the Out-Box is and how it got there...

If not, download Google Talk:
http://www.google.com/talk/

Add me.
dcvd2005 AT gmail.com

Replace the AT with @ and no spaces obviously.

EDIT: Links replaced with a slightly fixed version, just realized I had uploaded the game.inf with "lockallbuildings" commented out.

-Builder


In the outbox are messages that you pressed "send" on, but the reciver hasn't looked at yoet, but this is off topic.

old Re: Massive Mod

Colonel-Shemp
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straying offtopic:Did you download my mod bloodshot? Tell me what you think about it so far in the realism mod gold topic.

Ontopic:I hope you make the anvil useful builder, right now, it's worthless.

old Re: Massive Mod

Builder2-0
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The next update will not be for awhile. Why? Because I intend to give you all a good TASTE of the cooking skill. Yes, horrible pun I know. IE:

Items I'm working on:
# Berry Dough (Berries + Dough)
# Banana Dough (Diced Banana + Dough)
# Coconut Dough (Diced Coconut + Dough)
# Tropica Bread (Diced Banana + Diced Coconut + Berries + Chocolate + Dough)
# Chocolate (Cocao Bean + Fire)
# Diced Banana (Chopped Banana + Knife)
# Diced Coconut (Chopped Coconut Meat + Knife)
# Chopped Banana (Banana + Knife)
# Choppped Coconut Meat (Coconut Meat + Knife)
# Coconut Meat (Coconut + Rock\Hammer)
# Coconut Milk (Coconut + Rock\Hammer + Carrier)
# Sheep Milk
# Coffee Beans (Coffee Fruit + Rock\Hammer)
# Coffee (Coffee Beans + Water + Juicer)
# Tropica Drink (Berries + Diced Banana + Juicer)
# Fruit Punch (Berries + Plums + Grapes + Juicer)
# Potatoe
# Chopped Potato (Potatoe + Knife)
# Salad (20 Leaves)
# Caesar Salad (30 Leaves + Pepper + Berries)
# Chef's Salad (30 Leaves + Pepper + Grapes + Plums)
# Barbecue (Raw Steak + Knife + Barbecue Sauce)
# Raw Steak (Side of Beef + Knife)
# Steak
# Seasoned Steak (Raw Steak + Pepper + Salt)
# Barbecue Sauce (Pepper + Salt + Tomatoe Paste)
# Diced Meat (Small Meat + Knife)
# Raw Bacon (Side of Beef + Knife)
# Bacon
# Side of Beef
# Chocolate Treat
# Berry Bread
# Banana Bread
# Coconut Bread
# Tropica Bread
# Chocolate Candy
# Hashbrowns (Chopped Potatoe)
# Steak n' Potatoes (Steak + Potatoes)
# Seasoned Steak n' Potatoes (Seasoned Steak + Potatoes)
# Shark Meat
# Cooked Shark
# Tuna
# Cooked Tuna
# Anchovies
# Sea Cucumber
# Boiled Clam
# Boiled Mollusk
# Sheep Cheese
# Omelet (Small Eggs)
# Cheese Omelet (Small Egg + Sheep Cheese)
# Chef's Omelet (Large Egg + Pepper + Plums)
# Tropica Omelet (Large Eggs + Berries + Banana + Tomatoe)
# Plum Juice (Plum + Juicer)
# Berry Pie (Grapes, Plums, Cherries)
# Tomatoe
# Tomatoe Paste (Tomatoe + Rock\Hammer)
# Shark Fin Soup
# Pepper
# Salt
# Oil
# Fish Bait
# Chum
# Clay
# Shark Fin
# Clay Bottle
# Water Skin
# Liver
# Shark's Liver
# Clam
# Mollusk
# Knife
# Clay Pan
# Clay Pot
# Oil Lantern
# Juicer
# Blowdart
# Dart
# Poisoned Dart

Main features to be expected:
Cooking! You can combine foods to make everything from pies, to bread doughs, to salads, to meals, to drinks!

Improved fishing!
Go spear fishing in an attempt to catch big fish, bait the water with chum and bring in a shark, but don't try and reel one in with a fishing pole or you'll break the pole! Kill a shark and take it's liver, open it for oil. Make a lantern with the oil so that you always have a light, rain or not.

Better icons!

More ways to build stuff!

Liquids can be carried in glass bottles (not creatable), clay bottles, livers, or water skins!

A pottery skill! Make a clay pan, pot, bottle, or juicer! (To be improved upon, expect interesting\cool stuff)

Ect. Once I release this "mega-update" I think I'll work on mining.

-Builder

old Re: Massive Mod

bezmolvie
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Before you update anything STOP! Download my mod and take my stuff and items before you are forced to make them yourself. That is an order .Do it or you'll end up like this guy: This guy: Or this guy . Just Kidding. Nice ideas, but it'll take a lot of graphics. Seriously, though, download my mod and skim through it.

old Re: Massive Mod

Builder2-0
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Bloodshot has written
Before you update anything STOP! Download my mod and take my stuff and items before you are forced to make them yourself. That is an order .Do it or you'll end up like this guy: This guy: Or this guy . Just Kidding. Nice ideas, but it'll take a lot of graphics. Seriously, though, download my mod and skim through it.

No thanks, and I would prefer if you stop advertising your mod in my thread.

-Builder

old Re: Massive Mod

Katze
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With all due respect, smashing coconuts with a hammer won't get you the juice, just the flesh. Machetes would work better.

Another thing is the water inside the      coconut is not called coconut milk, it's coconut water/juice. The milk is the white liquid you get when you press the shredded flesh.

Hope that's clear

old Re: Massive Mod

Builder2-0
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Katze has written
With all due respect, smashing coconuts with a hammer won't get you the juice, just the flesh. Machetes would work better.

Another thing is the water inside the      coconut is not called coconut milk, it's coconut water/juice. The milk is the white liquid you get when you press the shredded flesh.

Hope that's clear

For simplicity sake I called it coconut milk. Onto the other point, in-game smashing the coconut open will only give you the flesh, *UNLESS* you have a carrier to catch the milk (like a waterskin, clay bottle, or anything else). If you have no carrier it will say "The coconut milk has spilled across the ground".

-Builder

old Re: Massive Mod

garfield751
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Wow I've been wondering what happened to the massive mod I keep hearing about and now I know why its soo popular.

I've also found a glich I think and its when I built the mine it wont let me mine for spcific metals and i had to spend most of the time trying to tear it down

also a map to top this all off would be awsome
edited 2×, last 21.06.08 09:24:44 am

old Re: Massive Mod

Guest

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Builder2-0 has written
For simplicity sake I called it coconut milk. Onto the other point, in-game smashing the coconut open will only give you the flesh, *UNLESS* you have a carrier to catch the milk (like a waterskin, clay bottle, or anything else). If you have no carrier it will say "The coconut milk has spilled across the ground".

-Builder
Ah, all right then =P

old Re: Massive Mod

Builder2-0
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garfield751 has written
Wow I've been wondering what happened to the massive mod I keep hearing about and now I know why its soo popular.

I've also found a glich I think and its when I built the mine it wont let me mine for spcific metals and i had to spend most of the time trying to tear it down

also a map to top this all off would be awsome
There was a map or two in the old version, I decided not to put it in this yet. Also, Mine and Anvil aren't done. When I get this Cooking update finished, I'll work on Mining and fix the mine.

-Builder

old Re: Massive Mod

Builder2-0
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Creature-repelling-fire released:
http://files.filefront.com/objects+buildingsinf/;10756785;/fileinfo.html

Causes campfire and torches (the buildings) to repel animals when on fire. Replace your objects_buildings.inf (located in mods/Stranded II/sys) with that one.

It may not take effect until after you relight the torches (so after a storm gets them all wet).

I'm also going to add this to the hand held torch when I release the major cooking update (which is half done).

-Builder
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