If you cannot open .7z archive files, download 7zip here. Otherwise, just download directly from unrealsoftware (I updated the file archive file recently, and it only takes .zip files)
New Features and Improvements
Editor was fixed further in order to prevent the game from exiting off of the current tab when 1,2,3,4, or 5 are pressed. More extensive credits are given to those who contributed, directly or indirectly, to the mod. New commands added, vehicle_speed() returns the speed of the vehicle the player is in. vehicle_turnspeed() returns the current rate that the vehicle occupied by the player is turning. The event 'savescript' can save any script into a file, preparsed (until I find out how to save the raw text), although there may be problems saving it within infos, which I will need to work on. scriptcommands.inf has been extended to include newly added script commands.
Changelog
11-04-22
Hands are now 100% working, animating. Rocket launcher placement needs a bit of adjustment, which can actually be done in the hands .inf file via offset.
Option to enable/disable hands. Hands currently don't work without a weapon or tool, though that will very likely be changed in the future.
When creating a game in multiplayer, the game no longer crashes constantly, thanks to a quick patch, and additionally when you eat/drink stuff in multiplayer, it gives the one eating/drinking the effects and not the host.
When eating, the player only eats one of a specific item instead of two, which was a bug.
The Debug Menu is not disabled automatically in multiplayer, but can be using "lock_debugmenu" command. Pressing 1,2,3,4, or 5 in editor will not close the current window anymore, which was an annoying issue beforehand.
10-11-22
In editor list menu, you can now delete objects/units/items/infos/states/scripts directly, as an 'X' icon will appear to the right of the entity when you hover over it.
Instead of highlighting the scrollbar when the cursor is hovering over the slider, it highlights it when the cursor is hovering over the scrollbar, which makes more sense
Watercraft are stationary (meaning they don't sway). While this may seem boring, it fixes a lot of problems and isn't very noticeable. They are now quite solid in-game, and you cannot fall through them.
Many features from Multiplayer are fixed, so it is much more playable. Also, some maps have been converted from S2E+ Titanium format into a format usable by this, so there will be a few better maps, and more to come in the future.
New definitions for items:
hands - unit id used for hands displayed when using weapon
clip - first value is the amount of bullets per clip, second is amount of clips used per clip (in case of guns that require 2 clips), and the third is the id of the item used as a projectile for shooting, so guns no longer launch full ammo boxes or clips when firing.
clipmode - 1 uses 1 bullet per shot, 0 uses 1 bullet (clip) per reload
cliptime - Time it takes to reload weapon
sfx_shoot - Sound played when gun shoots
sfx_reload - Sound played when gun reloads
New definitions for units:
texture - allows for different textures
behaviour=oncam - new behaviour, positions the unit on the camera. In this case, ani_attack plays when the player shoots, and ani_idle2 plays when the player reloads.
offset=x,y,z,pitch,yaw,roll - extends offset dimensions (extra dimensions currently only work for oncam behaviour, though that will change)
New definitions for objects: texture - allows for different textures
tanks and nukes
units don't get stuck when testing maps (f12)
doors that open and close for all houses and gates that slide smoothly when you close or open them
a few monuments for my friends in the modding community
a map with a script that allows you to save/load the time and everything to travel between island, and will change the day on both of them every day
a new file organization approach
source code mod to port from the titanium version to regular S2 (not included, but will be used to introduce better maps)
slightly improved menu map (with monuments for DC, Assassin moder, Royal Flash, HudaJan, as well as the already existing monuments.
command for Atan, Atan2, Asin, Acos
command that allows you to modify object attributes (think 'scale=2/col=1/etc') permanently (I have a plan to have a script that reverts the changes upon closing the map, unless specific parameters are used, but it has only been partially implemented and does not work yet).
hotkeys and scrolling in editor
loads one of multiple menu maps randomly on startup via source code, so that maps can be customized to much greater extent.
8-18-22
Treehouse upgrades (must build treehouse to unlock)
Extendable building with shelters and huts (must build shelters/huts to unlock)
Campfire upgrades (must build campfire to unlock, only campfire without stones may be upgraded)
Flying carpet item, inflatable dinghy item for unpacking. Neither can actually be used to make a dinghy or flying carpet unit yet.
Many, many improved icons. I probably spent over 24 hours overall just improving icons.
Savedmap1.s2, Savedmap2.s2. Two maps you can travel between.
Swords, Shields, Maces, Spears, etc.
Mine system from S2Ext. Currently doesn't have much purpose.
Improved the scripts for the huts and shelters over the scripts used Cast Away mod, and vastly reduced the complexity.
Scale on -tony316-'s castle walls, so they are easier to use with the Titanium snap grid/tiles system.
A few lizard people. I'm considering creating an illuminati-themed map, now that I added them, just for fun. I also added golems, monsters, etc. They came out of S2Ext.
Hypsilophodon, from S2Ext, along with cart system. Hopefully it works for you guys.
Even more house parts to build with (mainly for use on the Titanium version, as it supports a snapgrid to prevent intense irritation and possible insanity for people with moderate to severe OCD)
Improved the shape of the full caves
Improved the textures for many objects
Improved the 3D models for many objects
Ships now look much better than previous
New Textures from RealTex Mod
August 1 2020
Changed webpage to be simpler and less annoying
Fun new maps to play. Some aren't quite finished
Uploaded the complete version of WIP Island to play. Download the map at the bottom of the page. Just replace the other old WIP Island.s2 with the new WIP Island.s2
May 28 2020
made menu map better
SCREENSHOTS!
May 26 2020
Mainly focused on menu map
Now four themes on menu map
Made 'abandoned castle' model better
May 23 2020
Multi part castle generator (and tech room generator for building maps)
Multi themed menu (currently two)
Weapons from pupp3t's mod
8/29/19
New versions are out.. again
Black bug fix thanks to Mc Leaf
I now know how to 3d model and have edited many models in this mod for higher quality
Reverted new plane model back to old model
replaced bullet with old model
used texture from -tony 316- yacht wreck to make animated tugboat
changed texture of garden 3d model dirt
Made weed item show multiple leaves instead of one
Added automatic firing turret
Mountain models improved, with a bottom so it cannot be entered or seen through from below on rough terrain
Picked out more good quality 3d models in stranded 2.5 desert island and extension mod
Added bottoms to mountains so they are not invisible on the bottom
Made bamboo skins [much] better
made thatch skin better
Removed crazy die animation from fish
Reduced scale of new weed plant
Fixed tunnel/dungeon 3d models from pupp3t's mod and added to SII Enhanced+
Improved shotgun and pistol 3d models
created script that causes a menu to appear on dismount event which then allows you to choose to shoot, turn on fully auto mode, or dismount. Bullets or rockets must be stored in unit for it to shoot.
Figured out trigonometry in script that spawns multi-model objects
5/24/19
Made mod downloads much less confusing and got rid of the big, stupid buttons
New versions are out and also several new maps.
11-27-18
You can now view screenshots on the download page
Building Extension. Works best works best with titanium platform because of the snap grid when you hold left ctrl(although you have to disable random rotation first, the button is on the bottom left hand side of the screen)
11-24-18
S2.5 and S2.5 Desert Island Platforms Incompatible with Extensions
"Everything On It" Platforms that already have the extensions
Beta Titanium Platform
Titanium platform is now 100% playable.
Bugs completely annihilated
Directions to extensions now actually make sense
Hands are now 100% working, animating. Rocket launcher placement needs a bit of adjustment, which can actually be done in the hands .inf file via offset.
Option to enable/disable hands. Hands currently don't work without a weapon or tool, though that will very likely be changed in the future.
When creating a game in multiplayer, the game no longer crashes constantly, thanks to a quick patch, and additionally when you eat/drink stuff in multiplayer, it gives the one eating/drinking the effects and not the host.
When eating, the player only eats one of a specific item instead of two, which was a bug.
The Debug Menu is not disabled automatically in multiplayer, but can be using "lock_debugmenu" command. Pressing 1,2,3,4, or 5 in editor will not close the current window anymore, which was an annoying issue beforehand.
10-11-22
In editor list menu, you can now delete objects/units/items/infos/states/scripts directly, as an 'X' icon will appear to the right of the entity when you hover over it.
Instead of highlighting the scrollbar when the cursor is hovering over the slider, it highlights it when the cursor is hovering over the scrollbar, which makes more sense
Watercraft are stationary (meaning they don't sway). While this may seem boring, it fixes a lot of problems and isn't very noticeable. They are now quite solid in-game, and you cannot fall through them.
Many features from Multiplayer are fixed, so it is much more playable. Also, some maps have been converted from S2E+ Titanium format into a format usable by this, so there will be a few better maps, and more to come in the future.
New definitions for items:
hands - unit id used for hands displayed when using weapon
clip - first value is the amount of bullets per clip, second is amount of clips used per clip (in case of guns that require 2 clips), and the third is the id of the item used as a projectile for shooting, so guns no longer launch full ammo boxes or clips when firing.
clipmode - 1 uses 1 bullet per shot, 0 uses 1 bullet (clip) per reload
cliptime - Time it takes to reload weapon
sfx_shoot - Sound played when gun shoots
sfx_reload - Sound played when gun reloads
New definitions for units:
texture - allows for different textures
behaviour=oncam - new behaviour, positions the unit on the camera. In this case, ani_attack plays when the player shoots, and ani_idle2 plays when the player reloads.
offset=x,y,z,pitch,yaw,roll - extends offset dimensions (extra dimensions currently only work for oncam behaviour, though that will change)
New definitions for objects: texture - allows for different textures
tanks and nukes
units don't get stuck when testing maps (f12)
doors that open and close for all houses and gates that slide smoothly when you close or open them
a few monuments for my friends in the modding community
a map with a script that allows you to save/load the time and everything to travel between island, and will change the day on both of them every day
a new file organization approach
source code mod to port from the titanium version to regular S2 (not included, but will be used to introduce better maps)
slightly improved menu map (with monuments for DC, Assassin moder, Royal Flash, HudaJan, as well as the already existing monuments.
command for Atan, Atan2, Asin, Acos
command that allows you to modify object attributes (think 'scale=2/col=1/etc') permanently (I have a plan to have a script that reverts the changes upon closing the map, unless specific parameters are used, but it has only been partially implemented and does not work yet).
hotkeys and scrolling in editor
loads one of multiple menu maps randomly on startup via source code, so that maps can be customized to much greater extent.
8-18-22
Treehouse upgrades (must build treehouse to unlock)
Extendable building with shelters and huts (must build shelters/huts to unlock)
Campfire upgrades (must build campfire to unlock, only campfire without stones may be upgraded)
Flying carpet item, inflatable dinghy item for unpacking. Neither can actually be used to make a dinghy or flying carpet unit yet.
Many, many improved icons. I probably spent over 24 hours overall just improving icons.
Savedmap1.s2, Savedmap2.s2. Two maps you can travel between.
Swords, Shields, Maces, Spears, etc.
Mine system from S2Ext. Currently doesn't have much purpose.
Improved the scripts for the huts and shelters over the scripts used Cast Away mod, and vastly reduced the complexity.
Scale on -tony316-'s castle walls, so they are easier to use with the Titanium snap grid/tiles system.
A few lizard people. I'm considering creating an illuminati-themed map, now that I added them, just for fun. I also added golems, monsters, etc. They came out of S2Ext.
Hypsilophodon, from S2Ext, along with cart system. Hopefully it works for you guys.
Even more house parts to build with (mainly for use on the Titanium version, as it supports a snapgrid to prevent intense irritation and possible insanity for people with moderate to severe OCD)
Improved the shape of the full caves
Improved the textures for many objects
Improved the 3D models for many objects
Ships now look much better than previous
New Textures from RealTex Mod
August 1 2020
Changed webpage to be simpler and less annoying
Fun new maps to play. Some aren't quite finished
Uploaded the complete version of WIP Island to play. Download the map at the bottom of the page. Just replace the other old WIP Island.s2 with the new WIP Island.s2
May 28 2020
made menu map better
SCREENSHOTS!
May 26 2020
Mainly focused on menu map
Now four themes on menu map
Made 'abandoned castle' model better
May 23 2020
Multi part castle generator (and tech room generator for building maps)
Multi themed menu (currently two)
Weapons from pupp3t's mod
8/29/19
New versions are out.. again
Black bug fix thanks to Mc Leaf
I now know how to 3d model and have edited many models in this mod for higher quality
Reverted new plane model back to old model
replaced bullet with old model
used texture from -tony 316- yacht wreck to make animated tugboat
changed texture of garden 3d model dirt
Made weed item show multiple leaves instead of one
Added automatic firing turret
Mountain models improved, with a bottom so it cannot be entered or seen through from below on rough terrain
Picked out more good quality 3d models in stranded 2.5 desert island and extension mod
Added bottoms to mountains so they are not invisible on the bottom
Made bamboo skins [much] better
made thatch skin better
Removed crazy die animation from fish
Reduced scale of new weed plant
Fixed tunnel/dungeon 3d models from pupp3t's mod and added to SII Enhanced+
Improved shotgun and pistol 3d models
created script that causes a menu to appear on dismount event which then allows you to choose to shoot, turn on fully auto mode, or dismount. Bullets or rockets must be stored in unit for it to shoot.
Figured out trigonometry in script that spawns multi-model objects
5/24/19
Made mod downloads much less confusing and got rid of the big, stupid buttons
New versions are out and also several new maps.
11-27-18
You can now view screenshots on the download page
Building Extension. Works best works best with titanium platform because of the snap grid when you hold left ctrl(although you have to disable random rotation first, the button is on the bottom left hand side of the screen)
11-24-18
S2.5 and S2.5 Desert Island Platforms Incompatible with Extensions
"Everything On It" Platforms that already have the extensions
Beta Titanium Platform
Titanium platform is now 100% playable.
Bugs completely annihilated
Directions to extensions now actually make sense
Credits
DC - He made the game. None of this would have been possible without him.
Mc Leaf - For the Titanium mod which I have used for a lot of things in my mod, including the S2E+Titanium platform and also the lost in space mod which had a lot of high quality stuff that S2E+ inevitably engulfed. Also, I used his source code to improve S2E+MPBoost and add features, and I will likely use it in the future fairly often as well.
BiGSiD - For Stranded 2.5 and Stranded 2.5 desert island, both of which had a lot of high quality models. Stranded II Enhanced would not exist without it, along with the platforms S2E+2.5 and S2E+2.5 Desert Island (now both discontinued).
pupp3tStudios - I used a lot of stuff from his ZeroHour mod, like the zombies, a few buildings, etc. He also was part of my inspiration to build the Battle Mod, which never got off the ground but instead ended up as a sub-project of S2E+MPBoost.
Aroidzap - For Stranded 2 Boost, which I have incorporated into S2E+MPBoost, which has fixed the black bug during alt-tabbing and boosted performance overall.
Royal Flash and The Oracle File - For making the Stranded II Multiplayer Mod, which I used to make S2E+ Multiplayer and S2E Lite Multiplayer (now both discontinued), and also because I used their source code for S2E+MPBoost, now the only mod version I still actively update.
JasJack67 - For the caves in my mod, which were from his survivalist mod. Also the tree house 3d models, of which I separated into individual pieces to make my modular tree house.
-tony316- - For some medieval stuff. Also the yacht wreck, and probably anything else that seems way overbuilt in my mod.
Hurri04 - For the house pieces from the cast away mod, along with the trees (though originally from Titanium, he organized them better). Also, in the future, planning on getting a lot of items from his mod, and also rigging and animating the fish items, which are good quality.
Assassin moder - For constructive criticism and vehicles from the city mod, and also preventing my ego from growing too large. I made a monument for him in-game, which looks badass.
Hecky3 - For the castles, I believe, and maybe some other stuff
all other contributors that I forgot to mention or those that helped in other mods
Thanks for your Contributions
Mc Leaf - For the Titanium mod which I have used for a lot of things in my mod, including the S2E+Titanium platform and also the lost in space mod which had a lot of high quality stuff that S2E+ inevitably engulfed. Also, I used his source code to improve S2E+MPBoost and add features, and I will likely use it in the future fairly often as well.
BiGSiD - For Stranded 2.5 and Stranded 2.5 desert island, both of which had a lot of high quality models. Stranded II Enhanced would not exist without it, along with the platforms S2E+2.5 and S2E+2.5 Desert Island (now both discontinued).
pupp3tStudios - I used a lot of stuff from his ZeroHour mod, like the zombies, a few buildings, etc. He also was part of my inspiration to build the Battle Mod, which never got off the ground but instead ended up as a sub-project of S2E+MPBoost.
Aroidzap - For Stranded 2 Boost, which I have incorporated into S2E+MPBoost, which has fixed the black bug during alt-tabbing and boosted performance overall.
Royal Flash and The Oracle File - For making the Stranded II Multiplayer Mod, which I used to make S2E+ Multiplayer and S2E Lite Multiplayer (now both discontinued), and also because I used their source code for S2E+MPBoost, now the only mod version I still actively update.
JasJack67 - For the caves in my mod, which were from his survivalist mod. Also the tree house 3d models, of which I separated into individual pieces to make my modular tree house.
-tony316- - For some medieval stuff. Also the yacht wreck, and probably anything else that seems way overbuilt in my mod.
Hurri04 - For the house pieces from the cast away mod, along with the trees (though originally from Titanium, he organized them better). Also, in the future, planning on getting a lot of items from his mod, and also rigging and animating the fish items, which are good quality.
Assassin moder - For constructive criticism and vehicles from the city mod, and also preventing my ego from growing too large. I made a monument for him in-game, which looks badass.
Hecky3 - For the castles, I believe, and maybe some other stuff
all other contributors that I forgot to mention or those that helped in other mods
Thanks for your Contributions
S2E+ Old Version Superseded 1-19-2023
Stranded II Enhanced + MPBoost
If you cannot open .7z archive files, download 7zip here. Otherwise, just download directly from unrealsoftware (I updated the file archive file recently, and it only takes .zip files)
If you cannot open .7z archive files, download 7zip here. Otherwise, just download directly from unrealsoftware (I updated the file archive file recently, and it only takes .zip files)
edited 157×, last 27.10.23 05:39:09 am
Approved by GeoB99
Download
119.38 mb, 1,388 Downloads