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------------------------Emoticonos en chat lua-----------------------------------
-------------------------------inicio--------------------------------------------
addhook("say","cs2d_emojis_public")
addhook("sayteam","cs2d_emojis_private")
EMOJIS = {
["omg"] 	= "O_o",
[":)"] 	= "Slightly_Smiling_Face",
["^_^"] 	= "Beaming_Face_With_Smiling_Eyes",
[":D"] 	= "Grinning_Face_With_Smiling_Eyes",
[":("] 	= "Frowning_Face With_Open_Mouth",
[";)"] 	= "Winking_Face",
["xD"] 	= "Grinning_Squinting_Face",
[":P"] 	= "Face_With_Tongue",
[":'("] 	= "Crying_Face",
[";("] 	= "Loudly_Crying_Face",
["Dx"] 	= "Tired_Face",
["T_T"] 	= "Loudly_Crying_Face",
[":O"] 	= "Face_With_Open_Mouth",
["O_o"] 	= "O_o",
[":/"] 	= "Confused_Face",
[":S"] 	= "Woozy_Face",
[">:D"] 	= "Smiling_Face With_Horns",
[">_<"] 	= "Tired_Face",
[">:("] 	= "Angry_Face",
["<3"] 	= "Red_Heart",
["cs2d"] 	= "gametitle",
["CS2D"] 	= "gametitle",
[":|"] 	= "Neutral_Face",
["-_-"] 	= "Expressionless_Face"
}
function cs2d_emojis_public(id,txt)
	if player(id,"health") > 0 then
		if player(id,"team") == 1 then
			msg("\169255025000"..player(id,"name")..":\169255220000"..cs2d_emojis_check(txt))
		else
			msg("\169050150255"..player(id,"name")..":\169255220000"..cs2d_emojis_check(txt))
		end
	else
		if player(id,"team") == 1 then
			msg("\169255025000"..player(id,"name").."\169255220000 *MUERTO*:"..cs2d_emojis_check(txt))
		elseif player(id,"team") == 2 then
			msg("\169050150255"..player(id,"name").."\169255220000 *MUERTO*:"..cs2d_emojis_check(txt))
		else
			msg("\169255220000"..player(id,"name").." *MUERTO*:"..cs2d_emojis_check(txt))
		end
	end
	return 1
end
function cs2d_emojis_private(id,txt)
	if player(id,"health") > 0 then
		if player(id,"team") == 1 then
			for _,id2 in pairs(player(0,"team1")) do
				msg2(id2,"\169255025000"..player(id,"name").."\169255220000 (Equipo):"..cs2d_emojis_check(txt))
			end
		else
			for _,id2 in pairs(player(0,"team2")) do
				msg2(id2,"\169050150255"..player(id,"name").."\169255220000 (Equipo):"..cs2d_emojis_check(txt))
			end
		end
	else
		if player(id,"team") == 1 then
			for _,id2 in pairs(player(0,"team1")) do
				msg2(id2,"\169255025000"..player(id,"name").."\169255220000 (Equipo) *MUERTO*:"..cs2d_emojis_check(txt))
			end
		elseif player(id,"team") == 2 then
			for _,id2 in pairs(player(0,"team2")) do
				msg2(id2,"\169050150255"..player(id,"name").."\169255220000 (Equipo) *MUERTO*:"..cs2d_emojis_check(txt))
			end
		else
			msg("\169255220000"..player(id,"name").." (Equipo) *MUERTO*:"..cs2d_emojis_check(txt))
		end
	end
	return 1
end
function cs2d_emojis_check(txt)
txt_return = ""
for word in string.gmatch(txt, "[^%s]+") do
local emoji = EMOJIS[word];
if (emoji) then
txt_return = txt_return .." \174gfx/sexystandart/Quick_&_Reaxter_Emojis/"..emoji..".png"
else
txt_return = txt_return.." "..word
end
	end
	return txt_return
end
---------------------------------------------Fin emoticonos-------------------------------------------
------------------------------------------------------------------------------------------------------