http://i800.photobucket.com/albums/yy289/haze2d/cs_militia_sketch.png
Green tiles represent the floor.
Grey tiles represent the walls/limits of the map.
Blue tiles represent Original Boxes from the map.
Dark blue tiles represent possible boxes I'd add to fit cs2d.
What boxes do you think I should keep/delete ? Does the whole map look good or does it need some adjustments? Please leave your feedback so I can make it the best I can.
You can also compare it to the cs1.6 map overview
Note: I have already made a few changes so that there aren't as many open spaces as the original version which would be a mess in cs2d.
PS: If you know any good website for textures/images that I can use for the tiles please let me know.
Thanks~
edited 1×, last 24.01.11 07:12:56 pm