After a long pause, here comes next update.
Archipelago mod uses:
Kidnap mod by @ HudaJan:
superckool mod by @ superckool:
HD textures and models taken from Ext mod
some of my poor stuff
The mod is about an archipelago, where natives live in spread communities and have less or more important businesses or quests for player. I've got this:
wild areas where player can hunt
arenas where player can earn money
traders with weapons, food, potions and other stuff
weapons to unlock after gaining certain hunting level (hunting skill replaces experience)
side-quests
Guild of Mercenaries with greater quests taking places in other maps.
a few maps made in this style
more weapons
more native models/skins
free roaming across the maps
more ships
New enemies series called The Cultists
Proper archers script (thanks to @ HudaJan:)
UPDATE:
Outlaw path extended
Increased player's backpack size to 30 kg.
Pirate ships which shoot player
Let me know do you like it and submit your suggestions.
edited 10×, last 26.05.17 08:17:15 pm