Basically, certain types of enemies will be mobile as long as you don't have the light state on your being.
The sample script I am trying to use is this:
on:start {
if (gotstate("unit",1,24)==1){
freeze 100,1;
}else{
freeze 100,0
}
}
Where "24" is the number for the light state.
Unfortunately, this script isn't working. I even removed the "==1" in the script. Still does not work.
Anyone can help me out, please?