Attention: Please do NOT use the auto update function with the Steam version. It's a bug that this option is offered. The game will update automatically via Steam.
Changelog
Steam achievement progress did not save properly
Crash when hovering UI text field and starting loading the map at the same time
Better stability for servers with longer uptime
Lack of lag compensation precision since introduction of 60 fps
TileFX for 64px tilesets
3D graphics mode with 4:3 gameplay ratio for 800x600 and 1024x768 resolutions
Autobuy did not allow to buy AK-47 when autobuy list contained a M4A1 before the AK-47
Main menu language flag sometimes opened the options while scrolling the serverlist
Offline serverlist cache did sometimes not work properly under certain circumstances
Spawn projectiles appeared out of sync between client and server
When using "Free Look" it was impossible to select player to spectate from scoreboard
Wrong flag was displayed for Czech localization
Env_Light size was limited to 128 instead of 256
Some rendering issues in DirectX mode with high resolutions on maps with Env_TileFX entities
Shotguns now fire correctly when mouse1 is held down with an empty clip
User name is now updated in ranked data list
Blood spray and ground snow particles fade out quicker if there are many (performance optimization)
Default lag compensation divisor is now 16
Rank command now shows user type (U.S.G.N. / Steam)
Improved hudtxt font sharpness when using mp_hudscale (1 or 2)
Serverlist: Only the real player count is now used for sorting by player count, bots are ignored
Linux: Default color depth is now 24 bit instead of 32 bit for better compatibility
Fancy round end messages (cp_roundend) are now enabled by default
Korean translation, thanks to Zeisen (U.S.G.N. #53832)
UTF-8 support for hudtxt and sv_msg commands
Lua UTF-8 support for print, msg, msg2 and parse commands ("hello" = "UTF-8:\x68\x65\x6C\x6C\x6F")
1440x900 resolution support
1360x768 resolution support
Lua image flag when using path "<flag:iso>"
Lua command reqhttp(url, path) to request http connection
Lua command player(id,"mousedist") now returns mouse distance from player with in-game measurement
Lua command "addbind" (adds a key bind which the server can listen to with the "key" Lua hook)
Lua hook "httpdata" (when http data is received afer sending a request with reqhttp)
Lua hook "assist" (when a player receives a kill assist)
Lua hook "key" (when key bound via "addbind" is pressed)
Command/setting "steam_login_timeout" to control how much time to use for login request
Additional ammo parameters for spawnitem command
"hudtxt" command additional vertical align and font size parameters
Entity property to ignore fog of war for Env_Breakable
Selected player in the scoreboard blinks in the radar
Spectator icon in the scoreboard for the player that you are currently spectating
Assist argument in "kill" hook
Small X button in main menu for quitting (top right corner in main menu)
Small arrow for window/fullscreen switching (top right corner in main menu)
3 new Steam achievements ("FIRST BLOOD!", "So bright!", "I can see you!")
IRC Chat (wasn't used properly by anyone)
Crash when hovering UI text field and starting loading the map at the same time
Better stability for servers with longer uptime
Lack of lag compensation precision since introduction of 60 fps
TileFX for 64px tilesets
3D graphics mode with 4:3 gameplay ratio for 800x600 and 1024x768 resolutions
Autobuy did not allow to buy AK-47 when autobuy list contained a M4A1 before the AK-47
Main menu language flag sometimes opened the options while scrolling the serverlist
Offline serverlist cache did sometimes not work properly under certain circumstances
Spawn projectiles appeared out of sync between client and server
When using "Free Look" it was impossible to select player to spectate from scoreboard
Wrong flag was displayed for Czech localization
Env_Light size was limited to 128 instead of 256
Some rendering issues in DirectX mode with high resolutions on maps with Env_TileFX entities
Shotguns now fire correctly when mouse1 is held down with an empty clip
User name is now updated in ranked data list
Blood spray and ground snow particles fade out quicker if there are many (performance optimization)
Default lag compensation divisor is now 16
Rank command now shows user type (U.S.G.N. / Steam)
Improved hudtxt font sharpness when using mp_hudscale (1 or 2)
Serverlist: Only the real player count is now used for sorting by player count, bots are ignored
Linux: Default color depth is now 24 bit instead of 32 bit for better compatibility
Fancy round end messages (cp_roundend) are now enabled by default
Korean translation, thanks to Zeisen (U.S.G.N. #53832)
UTF-8 support for hudtxt and sv_msg commands
Lua UTF-8 support for print, msg, msg2 and parse commands ("hello" = "UTF-8:\x68\x65\x6C\x6C\x6F")
1440x900 resolution support
1360x768 resolution support
Lua image flag when using path "<flag:iso>"
Lua command reqhttp(url, path) to request http connection
Lua command player(id,"mousedist") now returns mouse distance from player with in-game measurement
Lua command "addbind" (adds a key bind which the server can listen to with the "key" Lua hook)
Lua hook "httpdata" (when http data is received afer sending a request with reqhttp)
Lua hook "assist" (when a player receives a kill assist)
Lua hook "key" (when key bound via "addbind" is pressed)
Command/setting "steam_login_timeout" to control how much time to use for login request
Additional ammo parameters for spawnitem command
"hudtxt" command additional vertical align and font size parameters
Entity property to ignore fog of war for Env_Breakable
Selected player in the scoreboard blinks in the radar
Spectator icon in the scoreboard for the player that you are currently spectating
Assist argument in "kill" hook
Small X button in main menu for quitting (top right corner in main menu)
Small arrow for window/fullscreen switching (top right corner in main menu)
3 new Steam achievements ("FIRST BLOOD!", "So bright!", "I can see you!")
IRC Chat (wasn't used properly by anyone)