Design Philosophy When the mod is complete, the map(s) can still be updated and improved over time by me or other users, by design. Because the gameplay will be mainly single-map based, the map(s) will already be customized to be easy to work with to reduce bugs or problems in gameplay and make it easier to modify.
I am planning on designing this to be as fun as possible, meaning any changes would have to be checked for how much they improve the game before they are implemented.
If anyone wants to join the progress, just ask. I should get back to you in less than a year's time
Map Changelog (old) CHANGELOG:
0.0.0.1
-Created base
-Created building grid
-Began concept of map
0.0.0.2
-Made trading simpler and better
-Made scripts more efficient
-Made selling/buying ui available
-Made unlimited inventory space for gameplay reasons
-Player can buy weapons and armor
-Currency changed to pearls (may change in the future)
0.0.0.3
-Armor stacking problem fixed
-Computers now cannot be destroyed
-Replaced accidental pistol duplicate with combat shotgun
-Player can now buy ammunition
0.0.0.4
-Second Base Added, with a pirate as a bot (it doesn't do anything yet)
Battle Plans -Wildlife spawns. If you shoot it you get money
-Players can summon minions (zombies, robots, mercenaries) against each other to attack players, wreck bases (and get money from it).
Some could just spawn randomly and attack nearest base or player.
-Building code for the bases needs work.
-You can buy tanks, planes, and whatever other battle machines. Maybe have guns on tanks and planes move with the player's point of view so dogfighting would be more doable.
-Hostile mobs to keep players from staying in the same place for too long. 30 second respawn time after the player dies. When they get back a lot of their base will likely already be destroyed.
-Random objects can be taken out of a box in the middle of the island every few minutes. This would be a dangerous place to go to because of it being more focused upon.
-When you kill another player you get half of their money. The other half disappears.
-Have pre-chosen building position with already-existing grid
-You can buy and release locusts on other people's wheat to get money
-Whenever you hit another player you get a little bit of their money
-When you hit a tree it checks how much damage you did and gives you the proportional amount of money. When you fell it you also get money. And you get money if you nuke it, too.
Methods of making money: Grow crops, Cut down trees, attack other player's bases, kill other players, destroy things that belong to other players
Things to spend money on: Making you base bigger, buying planes and tanks, spawning minions, trading with traders, buying guns and ammo, ICBMS, and other stuff. Yes, ICBMS are planned in the game. There will be defenses against them, of course. By ICBMS I mean nukes.