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Stranded II Mods How do I package a mod for release?How do I package a mod for release?
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If you only added new content and changed existing files but did not delete anything from the original game you could also tell people to duplicate the original folder and then extract your files into it. Then you would have to add your new/changed files to the zip only. The problems with that: It's more work (for your and the users) and it could easily happen that you miss something - which would probably break your mod.
Therefore (and because Stranded II's files are relatively small anyway) I recommend to just zip the whole mod folder.
I (now) know using git would've saved me a lot of time and effort all those years back when I was manually wrangling files and putting copies of older version all over my desktop and the like, in case I needed to revert something later when a script didnt do what I wanted it to do... but I was young and didnt know any better
How "git-friendly" will modding be in S3 btw @ DC ?
Not sure what exactly you mean with "git-friendly".
Shouldn't be any problem to put your mods (not matter if they are for SII or SIII) into a git repo. Of course all those binary files (game assets) are not very git-friendly but I can't really change that. Definition files and scripts are plain text (easy to see diffs, possible to merge). I wouldn't know how to make it more git-friendly.
(btw: I'm using Git too for SIII development)
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