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Stranded II General Bug ReportsWhatever should i put in the option, it rest the base one (don't remember good, something like 800x600).
hen i change to a highter one, the game ask to reset after i accept. It close the game, and when i trun back on, its still the base resolution... what should i do for modify my ingame resolution?
Dave.
Bug #2: When you right-click on the main menu screen there's explosions.
Bug #3: If I put too many units onto a custom map I got a memory access error.
#2 not a bug!
#3 maybe its your graphics card
aimeewilbury has written
Bug #1: When I ALT+TAB out of the fullscreen and back in, often objects will turn invisible and there will be huge black splotches in the sky. I can provide system specs if needed.
Bug #2: When you right-click on the main menu screen there's explosions.
Bug #3: If I put too many units onto a custom map I got a memory access error.
Bug #2: When you right-click on the main menu screen there's explosions.
Bug #3: If I put too many units onto a custom map I got a memory access error.
#1: NOt a bug, this happens on all not-very-perfect systems. But for me its fine
#2: LOL!!! WTF that isn't a bug at all that is just there for no reason at all ( i believe ), DC put it in there puposely
#3: Not enough RAM in your system
SUPER ANSWER: You are probably running a laptop withy intel graphics, 1 gb of RAM and a celeron proccessor, which is a common combo for the new'ish Windows 7 laptops, like mine
DannyDeth has written
#1: NOt a bug, this happens on all not-very-perfect systems. But for me its fine
WTF my old crappy vista home basic got 446 rams and one core 1.6 ghz and i can run stranded 2 in medium graphic without any lagg and it runjs fine...
#2: LOL!!! WTF that isn't a bug at all that is just there for no reason at all ( i believe ), DC put it in there puposely
#3: Not enough RAM in your system
SUPER ANSWER: You are probably running a laptop withy intel graphics, 1 gb of RAM and a celeron proccessor, which is a common combo for the new'ish Windows 7 laptops, like mine
aimeewilbury has written
Bug #1: When I ALT+TAB out of the fullscreen and back in, often objects will turn invisible and there will be huge black splotches in the sky. I can provide system specs if needed.
Bug #2: When you right-click on the main menu screen there's explosions.
Bug #3: If I put too many units onto a custom map I got a memory access error.
Bug #2: When you right-click on the main menu screen there's explosions.
Bug #3: If I put too many units onto a custom map I got a memory access error.
#1: NOt a bug, this happens on all not-very-perfect systems. But for me its fine
WTF my old crappy vista home basic got 446 rams and one core 1.6 ghz and i can run stranded 2 in medium graphic without any lagg and it runjs fine...
#2: LOL!!! WTF that isn't a bug at all that is just there for no reason at all ( i believe ), DC put it in there puposely
#3: Not enough RAM in your system
SUPER ANSWER: You are probably running a laptop withy intel graphics, 1 gb of RAM and a celeron proccessor, which is a common combo for the new'ish Windows 7 laptops, like mine
DannyDeth has written
SUPER ANSWER: You are probably running a laptop withy intel graphics, 1 gb of RAM and a celeron proccessor, which is a common combo for the new'ish Windows 7 laptops, like mine
Oh boy are you wrong. FWIW, heres my system specs. A bit weak on the graphics card but it aint no laptop.
Quote
Computer: FOXCONN MCP61M05
CPU: AMD Athlon 64 X2 4200+ (Brisbane, BH-G2)
2200 MHz (11.00x200.0) @ 2210 MHz (11.00x200.9)
Motherboard: FOXCONN M61PMV
Chipset: nVidia nForce 6100-405/430
Memory: 4096 MBytes @ 315 MHz, 5.0-5-5-15
- 2048 MB PC5300 DDR2-SDRAM - Kingston 2G-UDIMM
- 2048 MB PC5300 DDR2-SDRAM - Kingston 2G-UDIMM
Graphics: XFX GeForce 8400 GS
nVIDIA GeForce 8400 GS (G86), 512 MB DDR2 SDRAM
Drive: WDC WD5000AAKS-22A7B0, 488.4 GB, Serial ATA 3Gb/s
Drive: HL-DT-ST DVDRAM GH20NS15, DVD+R DL
Sound: nVIDIA MCP61 - High Definition Audio Controller
Network: NVIDIA nForce 10/100 Mbps Ethernet
OS: Microsoft Windows Vista Home Premium Build 6002
CPU: AMD Athlon 64 X2 4200+ (Brisbane, BH-G2)
2200 MHz (11.00x200.0) @ 2210 MHz (11.00x200.9)
Motherboard: FOXCONN M61PMV
Chipset: nVidia nForce 6100-405/430
Memory: 4096 MBytes @ 315 MHz, 5.0-5-5-15
- 2048 MB PC5300 DDR2-SDRAM - Kingston 2G-UDIMM
- 2048 MB PC5300 DDR2-SDRAM - Kingston 2G-UDIMM
Graphics: XFX GeForce 8400 GS
nVIDIA GeForce 8400 GS (G86), 512 MB DDR2 SDRAM
Drive: WDC WD5000AAKS-22A7B0, 488.4 GB, Serial ATA 3Gb/s
Drive: HL-DT-ST DVDRAM GH20NS15, DVD+R DL
Sound: nVIDIA MCP61 - High Definition Audio Controller
Network: NVIDIA nForce 10/100 Mbps Ethernet
OS: Microsoft Windows Vista Home Premium Build 6002
BTW, I shouldve mentioned I was using the Vista patch and this is the first memory access error Ive gotten under it.
edited 1×, last 07.10.10 08:43:42 pm
Whats wrong with it? -Lexicona
Set down the details and disable "2D Postprocessing" in the options.
Hurri04 has written
I think this is not really a bug.
Set down the details and disable "2D Postprocessing" in the options.
Set down the details and disable "2D Postprocessing" in the options.
I did and the game still runs slow...
EDIT: Can raptors swim? I know some reptiles can
ANOTHER EDIT: Sorry, I didnt mean to mark it as "new"
edited 2×, last 11.10.10 06:52:10 pm
Edit unit 1 (the player).
1
2
3
4
2
3
4
on:attack{ 	$id = impact_id(); 	msg "I hit: $id"; }
1) This event appearing to often if we have no weapon in hands (2-3 times for each attack).
2) If we didn't hit anything, the last impact id will appear. So we can tell, did we hit the last object again or not.
I've found workaround, but it will be much better if there was impact_time() function, which return last impact time.
as far as I know there is no trigger-command "on attack", but there are the two trigger-commands "on:attack1" and "on:attack2". the first one is for the case where you attack by clicking the left mouse button, the second one is for the right mouse button.
I think in your case it would be best to write a 1 at the end of the "attack", this should help.
EDIT : It worked yesterday (look this reply date)...
here is a thread about it.
wilson ist silent