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Stranded II General Bug Reports DC has written
errrm. why should someone want to do this? just use the latest version and everything will work fine. there is no reason to use the old version instead of the new one.
It's simple, because this new version is only in German yet. But I had an idea: Wouldn't be tinkering just to replace german strings.inf by english strings.inf from older version?
MrCowThing has written
The new version is English.
... I downloaded the German version... sorry
However... I have edited most of infs by creating my items.... Can I import it to new version?
BTW: The eagle is really great
Flying Lizard has written
just exchange the exe file, and afterwrds put the new lines into the game.inf, that's all
Good, and it's not tinkering?
If you want to do this you're looking forward to a lot of work
Flying Lizard has written
no, that's not much work, unless you want to put all the changes on objects, new object und changings of definitions into your mod too.
If you want to do this you're looking forward to a lot of work
If you want to do this you're looking forward to a lot of work
Phew, I've done it. And it was really laborious
CN has written
this isnt a bug. its like in many other games.
It still gets annoying though.
Also when I test a map then go back to edit it, debug mode stays on, so theres circles around units, making it so you can't grab them. It can be fixed by turning debug mode off before going to edit.
You're right that typing numbers only with upper keys is annoying, but you'll have to get used to it. So did I(and I think everyone)...
Admin/mod comment
he already knew how to turn off debug mode. if you had read his post clearly you would know that /Flying LizardI made spawning info for sheep and finished it
Then there is a green, half-invisible sheep in my crosshair. I clicked for making sheep.
then, spawning info there, not sheep.
How about you just post the definition of your info, so we can tell you were your mistake is?
Flying Lizard has written
he already knew how to turn off debug mode. if you had read his post clearly you would know that /Flying Lizard
Ok, look at the time of when I sent the message
Well, it doesn't matter to the game much anyways..
--------wow--------
I found out that units aren't dying by gate-closing pressure...
But couldn't you add something so if the door is closed, and theres a unit under it they will instantly get hurt, enough so they die?
edited 1×, last 16.03.08 04:00:55 pm